Search results

    1. MacThule

      Overdrive Jump Drives

      I was under the impression that jump & gate range varied by server. Is that not the case? Are we sure it's "meant" to be hard? Different sci-fi universes certainly run differently.
    2. MacThule

      Overdrive Jump Drives

      Why?
    3. MacThule

      Broken Warheads

      Don't forget mine fields. Old warheads - with shield bypass - could be used to drop effective mine fields around stations and shops.
    4. MacThule

      Overdrive Jump Drives

      If jumps get OD linkage, gates would need it as well. I'd be happy to see gates reach neighboring galaxies with a single gate.
    5. MacThule

      Broken Warheads

      Huge nova bombs wouldn't be OP anyway - shooting them down would be a nonce. I also miss the older warheads and would like to see warheads at least stack like everything else does.
    6. MacThule

      Factory Enhancer System

      Shift+V connects your factory to a whole pile of enhancer blocks in one second.
    7. MacThule

      Intact Planets

      Devious, eh? I like that... XD My idea was just a rough concept. I like your proposed details a lot; especially consolidating collection by having the harvester units dump into storage chests. All your ideas, really. I feel like it would be very easy to implement and would enrich game-play.
    8. MacThule

      Kill Logic pipes

      +1 Build mode option to view connections - YES Decorative blocks to cast beams with shiny colors - YES Pipes between blocks in solid mode - NO
    9. MacThule

      Read by Schine Salvage beams harvest loot clouds?

      OP is a very good idea that streamlines the game without nerfing any other features.
    10. MacThule

      Read by Schine Turrets

      lol... a bunch of people rated the OP as agreeing with him. How do you figure "we" "all" agree that he's wrong?
    11. MacThule

      Read by Schine Salvage beams harvest loot clouds?

      Using a salvage beam to mop up some dropped storage items is too easy, but salvaging whole planets with said beam isn't? I don't follow.
    12. MacThule

      Intact Planets

      Everything's been done before. The more players that independently suggest something the more Devs can see it's not an isolated notion. Also, as the game evolves the relevance of certain suggestions changes and therefore they become once again worthy of discussion. So... any thoughts about the...
    13. MacThule

      Read by Schine Turrets

      + turret AI needs to coordinate amongst turrets docked to a single entity. so that not all 12 PD turrets chase the same single missile forward to back across their arc, ignoring every other enemy signature, then all simultaneously waste time swinging all the way around to ALL chase another...
    14. MacThule

      Advanced Build "Show only block type X"

      This would be a welcomed improvement!
    15. MacThule

      Intact Planets

      Mostly we all just pop planets and harvest the plates. They're kind of disposable and not very valuable compared for example to a roid ring that spawns larry(Larimer). This is because whole planets (ie plates still attached to a core) confer no benefit of any sort. With good reason, perhaps...
    16. MacThule

      Planned Missions Based on NPC Type

      This would be good, for sure, but even better would be the ability for PCs to offer and assign missions to other PCs and NPCs. "Go blow up this outpost for me for 10m credits." "Bring me 500K advanced brown armor." etc. NPC missions either quickly get repetitive and predictable or require...
    17. MacThule

      What are you putting in your space stations?

      I always include a sealed room. No doors, no windows. This is where the faction block and shop block go, as well as the reserve storage. Only people that can access this room are people with edit permission; so it keeps the vitals and the faction treasury safe.
    18. MacThule

      Q&A

      Interesting stuff. It's just too bad that the last response is false. Shop permissions are still broken. Certain permissions eventually revert to "All."
    19. MacThule

      How much did the game progress?

      Yeah - cool graphics on that thing, but I don't see any building, crafting, exploring, resources, social interaction, etc. It's a FPS in space where your guy looks like a big spaceship and moves slow.
    20. MacThule

      How well optimized is the game now compared to how it was a year ago?

      and if you don't allow it crazy amounts of resources, it will get choppy anytime you get near planets, large stations, or any 2-3 large ships together even at low graphics settings. It still uses a lot of resources, compared even to visually great releases like Starcraft II or Skyrim on very...