I've read some topics on how some people think that the shield system needs some attention. I believe I have a good idea to improve the existing shield mechanics.
First I think it's rather annoying to build huge ships and all it takes to bring down my shields is to have a little fighter sit in a blind spot and fire repeatedly. To fix this I would use the current recovery time and just impose a penalty for shield regeneration. So, during that recovery time and as long as you're under fire, the shields get inefficient ie use more power and regenerate slower. While under fire they would use:
(damage/(shieldstrength/2))*2
eg1:
damage = 1000 (large ship)
shield regen= 10000 (large ship)
(1000/(10000/5)) = 0.50
damage represents the amount of damage the shields took during the last recovery period. shield strength is the max strength of your shields. Using the result from this equation (or something similar) the shields will decide how efficient the shields would be in this case the shields would be 50% less efficient using 25% more power and regenerating 25% less shields per second. This would make shields less efficient under fire, but still address the complaints of no regeneration for the recovery period. The recovery period system would still be used as it is. Just during that period the shields use more power while regenerating slower.
Eg 2:
damage = 100 ( small ship)
shield regen = 10000(large ship)
(100/(10000/5)) = 0.05.
In this case the shield would only be 5% less efficient using 2.5% more power and regening 2.5% Less.
Pros:
This system would provide the balance between large ships and small ships. While addressing the issue with completely invincible ships that the current system obviously tried to address.
It would make defeating a large capital ship more difficult and more fun. (as it is no fun when you spend days or weeks designing a huge ship and having it destroyed by someone with a small ship build in 20 min. It is my opinion that capital ships should be harder to destroy. If someone wants to destroy a capital, they need either to gather a fleet and overwhelm said capital with sheer numbers or build a capital themselves.
Provides a system of equality no large ships being overwhelmed by a small fighter sitting in a blind spot. Also provides a "sci fi real" effect since I haven't seen many cases where 1 small fighter take down a large ship. Since we all have access to the same technology, all cases where one large ship is less technologically advanced is taken by a smaller more advanced ship can be dis-regarded.
Cons:
Small ships would easily destroyed by a capital (as expected) but this may induce grievers who just go around destroying new players that have smaller ships.
Small ships would have more difficulty destroying a larger ship (also to be expected)
I believe the pros outweigh the cons because a lone small ship should not even have a chance against a huge ship. Also if one wants to protect their smaller ships all they need to do is dock with their home and it will be protected.
This is just example of how I think the shields should work, weather the equation is balanced or not it is just a model of the ideal shield system.
Sorry for the long post.
First I think it's rather annoying to build huge ships and all it takes to bring down my shields is to have a little fighter sit in a blind spot and fire repeatedly. To fix this I would use the current recovery time and just impose a penalty for shield regeneration. So, during that recovery time and as long as you're under fire, the shields get inefficient ie use more power and regenerate slower. While under fire they would use:
(damage/(shieldstrength/2))*2
eg1:
damage = 1000 (large ship)
shield regen= 10000 (large ship)
(1000/(10000/5)) = 0.50
damage represents the amount of damage the shields took during the last recovery period. shield strength is the max strength of your shields. Using the result from this equation (or something similar) the shields will decide how efficient the shields would be in this case the shields would be 50% less efficient using 25% more power and regenerating 25% less shields per second. This would make shields less efficient under fire, but still address the complaints of no regeneration for the recovery period. The recovery period system would still be used as it is. Just during that period the shields use more power while regenerating slower.
Eg 2:
damage = 100 ( small ship)
shield regen = 10000(large ship)
(100/(10000/5)) = 0.05.
In this case the shield would only be 5% less efficient using 2.5% more power and regening 2.5% Less.
Pros:
This system would provide the balance between large ships and small ships. While addressing the issue with completely invincible ships that the current system obviously tried to address.
It would make defeating a large capital ship more difficult and more fun. (as it is no fun when you spend days or weeks designing a huge ship and having it destroyed by someone with a small ship build in 20 min. It is my opinion that capital ships should be harder to destroy. If someone wants to destroy a capital, they need either to gather a fleet and overwhelm said capital with sheer numbers or build a capital themselves.
Provides a system of equality no large ships being overwhelmed by a small fighter sitting in a blind spot. Also provides a "sci fi real" effect since I haven't seen many cases where 1 small fighter take down a large ship. Since we all have access to the same technology, all cases where one large ship is less technologically advanced is taken by a smaller more advanced ship can be dis-regarded.
Cons:
Small ships would easily destroyed by a capital (as expected) but this may induce grievers who just go around destroying new players that have smaller ships.
Small ships would have more difficulty destroying a larger ship (also to be expected)
I believe the pros outweigh the cons because a lone small ship should not even have a chance against a huge ship. Also if one wants to protect their smaller ships all they need to do is dock with their home and it will be protected.
This is just example of how I think the shields should work, weather the equation is balanced or not it is just a model of the ideal shield system.
Sorry for the long post.