Search results

    1. jayman38

      Remote ship control

      I envision too much remote griefing and not enough fun to make this worth while. I can see it being interesting to be able to link a camera on a probe to a wireless block also on that probe and linking the wireless block to your real ship, and then being able to switch to that camera without...
    2. jayman38

      Intergrating the HP system with planets

      If planets get bigger (a good thing!), then they would get a massive HP/armor (AP) count from stone and dirt, even if individual stone and dirt blocks have nominal decoration HP/AP values. The radius of the core could heavily influence HP/AP values also. Since planets don't overheat, the "ship...
    3. jayman38

      In Developement Cockpits: Simple solution (remote core access)

      You no longer have to worry about being cored. You can now place the core anywhere convenient. The only problem is being killed as soon as you are kicked out of the core, but with the scale of regular space battles, and how much ship has to be destroyed to overheat, you really can't bury...
    4. jayman38

      Explosion graphics

      Death to shockrings! They look cheap, pull me out of the movie, and make me think about CGI computer farms. Particle traces ejected from the explosion core outward in random directions look better and are more realistic. (Especially if the particle effect can be effected by gravity.) The...
    5. jayman38

      Time to Revisit the Ban on Factories on Ships?

      Heavy mass and long (255 second?) processing cycles should make it balanced. Plus if the cargo update comes and new cargo mass is included in the overall ship's mass count, that could also be a good limiting factor for ship-board factory systems. (Technically, refining will reduce the mass of...
    6. jayman38

      Brainstorm This Asteroid spawning and balancing mining

      A lot of players want passive mining. Idea: Salvage computer can be placed on the surface of a planet or asteroid. Salvage cannon blocks serve as "enhancers" (probably need a server-configurable maximum number of enhancers per computer). The salvage computer stores the time it is placed or last...
    7. jayman38

      Empty system fixes

      You can be a photographer and understand why objects in deep interstellar space will show up as nearly black. It's the Inverse Square law. Basically, light intensity falls off with the square of the distance. In other words, at twice the distance, the light intensity is only 25%. So if you can...
    8. jayman38

      Planets 2.0 Diversification Suggestions

      Precipitation always makes for a more immersive (if laggy) environment. I want the option of precipitation. (And the client-side option to turn it off, if desired.)
    9. jayman38

      Weapon Visual Effect Linking

      We could probably use existing blocks in place of a VEC. Examples: Activation logic blocks could be used to adjust the trail length of a missile system, similar to how they are used to change the turning amount for a rotor. (E.g. 5 out of 8 linked activation blocks are active - The trail is 5/8...
    10. jayman38

      Planned Better Solar Systems (More Cool Stuff!)

      Has anyone thrown around the idea of a new biome element: rail-driven natural elements? (E.g. whirlpools, ice floes, rivers of lava, landslides, etc.) The rail systems could be buried deep and only supply scrap, but could create interesting natural phenomena that Minecraft could only dream of.
    11. jayman38

      Integrated graphics

      I don't think so. It really is a 3D game, and takes advantage of a lot of graphics acceleration, and integrated graphics just doesn't have the horsepower to drive such a visually complex game. The game's roadmap includes a Graphics Update, which suggests more graphical complexity, not less...
    12. jayman38

      Ships and Stations from Trailer

      You have two realistic options for an exposed/misplaced core. (There is one or two more, but these are workable in-game) 1. Build an armored (blast-door?) shell as a room around the core 2. Copy-paste chunks of the ship around the core to place the structure where you want in relation to the core.
    13. jayman38

      Rail Changes: Multi-Docking & Shield inheriting

      I'd also like to see things like shared thrust for rail-attached structures like VTOL engines.
    14. jayman38

      State of the game and necessary changes.

      No mention of targeted-by-enemy indicators or missile-lock notifications?
    15. jayman38

      WHY MUST THINGS LIKE THIS HAPPEN TO ME?

      Feel free to upload SMENT blueprints to the Community Content for all to enjoy. It's a great backup solution.
    16. jayman38

      Decorative Emitters

      Calbiri mentioned in my similarly-themed suggestion thread that particle emitters were planned. That was the last I heard about it. Link below: http://starmadedock.net/threads/new-decoration-block-idea-colored-linear-particle-emitters.5794/ I'm not sure, but it might be a part of the graphics...
    17. jayman38

      New Player - Advice on Scale

      I think the enemy ships have to have at least one plex storage block for loot to drop. Also, you need to be fairly close to the actual point where the ship was killed (not where it drifted to after being killed) to see the loot cloud in space. Suggestions have been made to improve how loot is...
    18. jayman38

      Ships and Stations from Trailer

      This trailer was made pre-rails, and I think I remember reading that the elevator was a manually-piloted separate ship. However, now that we have rails, you should be able to re-make the elevator to actually work as shown in the trailer.
    19. jayman38

      Samus's Gunship

      Looks neat! I'd recommend replacing the green lights with power capacitor blocks. You still get a green glow, while increasing the capability of the ship slightly.
    20. jayman38

      Building diagonal

      I think this will require three additional advanced controls: +/-X (offset in the X direction; can be -1, 0, or 1, maybe more (server-configurable) offset numbers for more acute angles) and the same for the Y and Z directions. With each unit in the given direction altered by the selected offset...