I had a minor idea while designing my next ship, and couldn't think of a good way to implement it. I'm suggesting a Decorative Emitter block. It would be a short quad pyramid, point being centered in the voxel. Activating the block brings up an options menu with a drop-down for choosing a type of beam effect emitted . There would also be an Active check box available that could be toggled on/off with Logic blocks. The Emitter would project a harmless, intangible energy effect from the center point and into the next block it faces (like Thrusters do). Selecting the Emitter in build mode and linking it to another block would draw the effect from the center point of the Emitter to the center of the linked block.
Effect types could be things like Solid Beam, Electric, Flame, Pulse, Mist, Flowing Plasma, and other such generic but visually interesting things. They could be static sprites or animated, or flowing textures going from Emitter to linked block.
The Emitters effects could be used in cosmetic construction of a number of impressive effects to add dynamic creations to your ships, stations, and bases.
EXAMPLES:
Effect types could be things like Solid Beam, Electric, Flame, Pulse, Mist, Flowing Plasma, and other such generic but visually interesting things. They could be static sprites or animated, or flowing textures going from Emitter to linked block.
The Emitters effects could be used in cosmetic construction of a number of impressive effects to add dynamic creations to your ships, stations, and bases.
EXAMPLES:
- Multi-beam lasers like the Death Star from Star Wars
- A massive reactor with arcing energy nodes
- A pulsating warp core in your engine room
- Light array for a solar sail
- Data beams for your central processor
- Logo/symbol on the side of your vessel
- Decontamination rooms
- Laser fences & security detectors for visual representation of logic triggers
- Telepad transmission beams
- Impressive disco display in your station's nightclub