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    1. ltmauve

      hyper beam

      Except that this is a slave system that can be used with cannons, pulsars, missiles, mines, lasers, and whatever else comes up in the future. I don't get what you mean bee pokemon references.
    2. ltmauve

      Bug Entity loading problem

      When the game loads, there is a brief point where I can only see the entity markers of undocked objects. Then everyting loads normally When pirate waves arrive, no ship is visible. The entity marker is. The pirates are incapable of attacking, blocking shots, and anything besides moving around...
    3. ltmauve

      Bug Unable to submit bug report through tool.

      When I attempt to submit a bug report, the tool is able to zip the logs, but then attempting to connect times out. Error message: ConnectExceptionConnection timed out: connect
    4. ltmauve

      Zimmerman textures

      The cracks seem a tad intense. Aside from that it seems fine.
    5. ltmauve

      More Sounds

      Well, the amplitude changes, but I haven't noticed any frequency change.
    6. ltmauve

      hyper beam

      So you want an ion cannon-like weapon from star wars? Mechanics: New slaving block type: Ion canister: gives a weapon a chance to disrupt systems. Ion canister effects: Chance of one of the following: Loss of some power & power regen, loss of some shield & shield regen, weapon system shutdown &...
    7. ltmauve

      More Sounds

      I'd also like to see the range of sounds expanded. Right now when you get buzzed by a fighter you don't hear anything. For that matter, could the audio system support the doppler effect for all sounds?
    8. ltmauve

      Burst Fire Block

      Burst fire missiles. Yes, that is in fact why I came up with this idea. I'd compromise my ability to spam a volley of missiles every three seconds for the ability to shoot ten volleys at once, twice a minute. Especially if larger weapon groups become slower at firing, this kind of feature would...
    9. ltmauve

      More Colored Hulls

      It's your graphics memory to use. Letting color be adjusted would mean 4x the memory in graphics if I remember the Q&A correctly. Now, as a mod that might be possible, just that your ships would look awful when you view them without the mod.
    10. ltmauve

      Burst Fire Block

      Well, Rabien already posted a video showing that separate activator blocks won't fire a missile before reloading occurs. How exactly is it OP? Really, giving massive weapons a recharge rate instead of a reload time would result in interesting mechanics.
    11. ltmauve

      horizintal escalators

      Yeah, but that's getting replaced. Might as well start drawing up plans for a new version.
    12. ltmauve

      Physical representation of the new logic gates.

      levels would be the problem though. The lights can only do on/off
    13. ltmauve

      More Colored Hulls

      Hazard stripes, text blocks as well.
    14. ltmauve

      T1 Scavenger, T2 Civilian, T3 Military, T4 rare/unique Artifacts.

      I actually think a scavenger tier might be a good idea. After all, you can get enough materials to make an ubership just from Isanth parts. However, if all parts removed from overheating ships or removed after the overheat was paused would be "scavenged" components and could either be repaired...
    15. ltmauve

      horizintal escalators

      Would that work for ships as well? Because I have a carrier design that needs a launch catapult.
    16. ltmauve

      Large Planets / Moons

      Well, I was more thinking that planets shouldn't be completely one terrain type. They would have multiple types, like actual planets. Perhaps some areas would have certain risks, but those same regions would also have benefits. For example, your gas giant idea - gas giants could be harmful to...
    17. ltmauve

      Physical representation of the new logic gates.

      I have no doubt that a fully functional computer could be made in SM. We have the gates, getting everything to work would be a pain, but hey, same thing in minecraft.
    18. ltmauve

      T1 Scavenger, T2 Civilian, T3 Military, T4 rare/unique Artifacts.

      While I agree with have artifacts, I'm not such a huge fan of different grades of material.
    19. ltmauve

      [Fighter] Narator

      We can tell there are power tanks because the max energy is over 20,000
    20. ltmauve

      Poll for FTL travel

      I would like: Shipboard drives to require fuel and a pretty dedicated ship, and: A jump gate system that any ship can use with only a small, low-power drive. This way control of jump gates is important, since many ships will not be able to mount a dedicated full jump drive, and the fuel would...