Search results

    1. MacThule

      Planned Capital Ships and Motherships

      We're right back to it with this. You want capitals to be omniships. But not just omniships, supercharged omniships. And not just supercharged omniships, but supercharged station-surrogate omniships. I think we will have to simply agree to disagree. And forcing players to construct their...
    2. MacThule

      Planned Capital Ships and Motherships

      As noted - I don't think you're an asshole for making the suggestion. A lot of the specific implications weren't clear to me until the second day responding on this topic; at first read I just had a general sense that it didn't fit. I'm a big fan of brainstorming and putting every idea out there...
    3. MacThule

      Public Docking Nerf

      Well I built a hangar for midsized ships once and half my faction complained that it lagged them because of the size. I'd prefer open docking if the change was not deliberate.
    4. MacThule

      Read by Council Shield Classes

      Or maybe balances drones, since drones currently are stronger en masse. An edge on drones earned through diligent scouting and balancing of ship systems might actually be appropriate.
    5. MacThule

      Public Docking Nerf

      Because as mentioned my station has public docking. With ships docked. I noticed by accident while testing the energy draw of a weapon near my shipyard (typically I just shoot my HB if all I want to know is about energy draw). A ship docked to one of my color-coded public hardpoints took damage...
    6. MacThule

      Planned Hover Block

      I remember that thread XD I see this is now marked as "planned" which is... awesome. Hover vehicles on the way! This has some potential.
    7. MacThule

      Read by Council Shield Classes

      I would rather see shield arrays get variable sliders like thrust now has, except making them more or less resistant to various kinds of damage but overall retaining a balance. Maybe allow effect systems to act as hardeners. No interest in a shield system that gives weapon buffs or is...
    8. MacThule

      Public Docking Nerf

      I always include 10-20 public docking hardpoints on my homebase to provide a safe place for visitors, traders, etc to dock with me. With the Old Faction Permission block, public docking on a home base rendered the docked ship invulnerable. Since the new Public Permission / Faction Permission...
    9. MacThule

      Recognized Diseases on planets

      Diseases, yeah... and ROGUE NANOSWARMS! :D
    10. MacThule

      Planned Capital Ships and Motherships

      I am entirely sure how we could do that. But my idea of what a capital ship might look like is not the focus of this thread, and "at the moment" nothing about capitals is expensive or otherwise because this is all suggestion and speculation. My still very deep disagreement with the push of...
    11. MacThule

      PvP rant

      Nope. I don't go out of my way read people's subjective accounts of battles. Personal accounts tend to be unreliable - although often entertaining. I'd love to see the video.
    12. MacThule

      PvP rant

      Done. I found a lot of warhammer stuff. One video of a huge ship slowly flying... not fighting. One video compilation of SMALL ships engaged in fights in what seemed to be a pre-arranged event of some sort. None of that contradicts my initial rant, so what exactly are you disagreeing with...
    13. MacThule

      Planned Capital Ships and Motherships

      Blaza, OK - I must acknowledge that if properly implemented in the context of a fleet-oriented, more strategic & economically stable world, capital ships could be balanced. They simply don't have any place currently. Even in-context though, I don't think there should be special buffs for any...
    14. MacThule

      PvP rant

      Currently feeling a lot like Starmade is really not meant for PvP at all and should stop pretending it is. It's just a design game with chat under current standards. I enjoy building, decorating, engineering and testing. Mining, crafting and trading aren't terrible chores. None of this is...
    15. MacThule

      Whats WRONG with the Community???

      Wait... isn't Eve a sandbox game? A more treacherous hive of scum and villainy than that, you will not find. The community here is completely warm and fuzzy by comparison.
    16. MacThule

      Planned Capital Ships and Motherships

      This sounds great and like it balances the whole idea of creating a new uber-mega ship class because "hardly anyone will use them" but your premise is false. It's a fantasy, and fantasies don't balance anything. Currently many new players who have never even built a fighter come into a...
    17. MacThule

      Recognized Event Reports

      I believe it's extremely unlikely that the first function they're going to implement for NPCs is NPC factions that can be assigned a mission to go to a specific sector, retrieve a black box meta-item(which doesn't exist, BTW), and bring it back to you, if not shot down, etc, etc, conditions...
    18. MacThule

      Recognized Event Reports

      I think black boxes sound fun in certain situations. My main point is that if I'm trying to manage multiple fleets, and multiple stations with NPCs for my faction, I absolutely NEED to have some idea what is happening when assets start to vanish. No one can sit online for 12 hours a day just...
    19. MacThule

      Recognized Scale damage pulses

      I feel that pulse weapons need improvement - particularly better radius. Personally I think that radius should scale with percentage of effect on the pulse. So that a Push, Pull or Stop pulse might actually have a decent range, EMP or ION somewhat less, explosive much less, and keep the radius...
    20. MacThule

      Recognized Event Reports

      My main priority is getting ANY kind of feedback on damaged/destroyed cores and NPCs. If that's a dumb list just directly recorded from the event log via an active filter I'm fine with that - it's data that's my focus here. BUT I love electronic warfare and I think some the response...