they will unload 2 sectors away and stop moving .. until someone comes in close and reloads them .. i dont see a problem here.
its the same as if someone spam spawn crap where ever he goes. only a database bloat issue if it gets too serious.
to much work load on the server then
it lags and isnt responding any longer and at one point you will loose connection i assume.
What server is that happening on ?
Its this one
[2016-11-14 11:23:18] java.lang.NullPointerException
[2016-11-14 11:23:18] at obfuscated.aDK.e_(SourceFile:179)
[2016-11-14 11:23:18] at obfuscated.aDo.e_(SourceFile:128)
[2016-11-14 11:23:18] at obfuscated.hv.e(SourceFile:1732)
[2016-11-14 11:23:18] at...
BSODs are usually a sign for driver problem if they are not harware related.
as it is working fine under win8.1 i would rule our hardware issues.
are you sure you did use the latest AMD driver ?
a known problem (or more like a side effect)
happens to stuff when for what ever reason their position gets lost .. it will end up in 0 0 0
happens to ships, stations .. dont know if also asteroids or planet plates did that.
how exactly that is .. no clue (or cant remember) maybe Andy or...
In the Launcher
choosing the proper build version
(latest Release i assume)
and then one of the two download options has to fix that.
if your universe files are gone then the Steam Client messed that up i guess
what exactly did you delete ?
usualy the launcher can be used to make a repair install of the game files and redownload missing stuff that way without loosing anything.
you did either delete the whole game folder including your universe and blueprints (sorry then) or made a second install in a...
The faction rank settings are being saved, except when there is to much load/lag/crap going on and the server rejects the change.
the player has to make sure that his settings gone through .. and try again until it did.
it might be required to open the window again to check each time you try.
did this happen on a multiplayer server ?
it very much sounds like a server - client sync or lag/load problem.
the server is rejecting the build change for what ever reason.
did you try to build on that thing in a new single player game in free space , just to check.
as long as you do not start a server instance and a client instance on the same maschine to connect to the said server instance ...
the game will use only the specified 4 GB.
i still have no clue what the actual error is. there isnt anything in the logs other then ping timeouts (either...
that depends if your CPU is actually able to handle planet generation fast enough for the GPU to have stuff to do.
it is fairly useless to have a GPU that sits there and waits for the small moment it actualy has to work ;)
a well rounded package of CPU-GPU is the proper way to go with...
Still .. no crash in the logfiles .. they do just end in mid air.
are there any further files after the crash in the logfolder (aside from grafcisinfo and logstarmade) ?
And the Taskmanager shows your CPU at full load ... what else is your system doing ??
I guess the grafics shader for that did change then.
OK .. its not the RAM then ^^
however ... the GPU might run out of grafics memory somehow .. because if i have seen that right it shares the memory with system.
if possible leave taskmanger open in the back ground and check the performance on...
I did not !
(i hope you see how useless this answer was ;) )
Please get us Logfiles and information about your PC (OS Version ,CPU,RAM size and GPU in use)
Is your notebook equiped with mor then 4GB of Memory?
are you sure your GPU drivers are up to date?
what exact error does it drop when it crashes (the logfile ends without a crash or the usual game exit context)
are there more files after the crash in the logs folder ? (java threaddumps...
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