Weird stuff going on ... is there any special input device plugged in ?
remove everthing from your pc except mouse and keyboard .. then start the PC again please and try once more.
for multiplayer you have also to reuplink your account from the Multilayer connection page
are you able to connect to a multiplayer server ?
and please search for the logs folder inside your starmade install
there should be a file named "logstarmade.0.log" in there after one of those events happening (end the game then)
drag and drop that file into an answer here (you might have to...
the build version of your GPU driver is 9.17.10.4229
i cant reproduce your problem with my 10.18.10.4061 Version
what exact CPU are you using ?
edit .. just heared .. its happening with Framebuffers off ... activate them and see if it works then
check if you didnt dock it by accident to another ship (turret) the wrong way.
take a screenshot from build mode with the ships data and lets see if there is something weird.
To get a clue what is going on there we need logfiles of the game (or the server).
i do assume it is a server problem where the thread handling rail movement gets locked or crashes.
it has nothing to do with the build you are working on. so dont rebuild it or change anything if it did work...
25x25x25 has to initialize probably 4 chunks ... 15625 x 1 x 1 is more like 489 Chunks ... and that is going to kill your system .. not the 15K Blocks.
i can place 64 K Blocks at once on the testserver ... not that big of a problem .. because it would be a cube ( or 8 Cubes in this case)
i guess than this problem has returned ⚓ T1198 Ships will get stuck on pickup rails when re-docked without a player inside
make sure all entities involved are factioned to the same faction, and then try again.
you may have to relog and clear client cache to make the entities undock before...
is that singleplayer ?
if so please add a logfile here and if possible a Blueprint of that Shipyard
please search for the logs folder inside your starmade install
there should be a file named "logstarmade.0.log" in there after one of those events happening (end the game then)
drag and drop that...
that isnt a missing file!
the default settings.cfg that gets created by the game (it doesnt exist as part of the download as such) has a wrong setting and defaults to Pixel as texture set and not Default.
opening the settings.cfg (its a txt file) and changing the line with Texture Pixel to...
that was a javaVM crash report thingy ... i cant read those ... no clue about them ;)
but there should have been a logstarmade.0.log file in the log folder after that failed connect ... that one could be more helpfull.
or you could zip the whole backed up world and PM it to me and i will try if...
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