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    1. Madman198237

      Recognized Gravity modules and logic

      Perhaps, in order to get around the limitation of tracking player names, give gravity modules a radius in which to work? Or, even better, give players the ability to define an area in which a gravity generator will work. You use logic to toggle a gravity generator that is set to have an area of...
    2. Madman198237

      Buff warhead damage/radius poll

      I think that stealthy attack capabilities are a very nice thing to have. Yes, griefing will happen, but really, people are going to do that if they want to, and very little we can do is going to stop them. Whether they go next to flinging asteroids around with collision damage on or simply using...
    3. Madman198237

      Brainstorm This Warhead Launcher Weapon

      I dislike this idea. It's more of a way around the logic-based mechanic than a necessary piece of gameplay. I think that the use of a warhead or computer linked to a warhead as core and docker for a basic weapon would make it possible to create proton torpedo-style limited ammunition weapons...
    4. Madman198237

      Buff warhead damage/radius poll

      Aynslei, I like the power capacitor idea. Reminds of a scene from a Star Wars: X-Wing novel. Anyway. The only caveat I'd add is to spread that ship self-destruct mechanism to EVERY weapon block, AND power capacitors. That way, your ship isn't always loaded with unnecessary self-killing...
    5. Madman198237

      Buff warhead damage/radius poll

      It detonates on contact, but will also detonate if the warheads glitch and don't detonate on contact, or if the contact is too gentle. The computer CONSTANTLY overrides AI, and disables shielding, I think. That'd give it some balance. You can't protect this warhead from enemy PDT fire. Perhaps...
    6. Madman198237

      Buff warhead damage/radius poll

      Perhaps do as I suggested, with an important modification---a new, very expensive computer to wire to the new, very expensive explosives. This computer will cause a BOBBY AI to attempt to ram enemy vessels (Torpedoes will require faction blocks) and then (If necessary) force-detonate the blocks...
    7. Madman198237

      Planned Faction Points Economy

      I agree with your concerns, and think that the stages idea isn't very great. Perhaps instead the idea of protection grades. Faction assets in homebase sector slowly lose a % damage reduction as your faction increases in size.
    8. Madman198237

      Buff warhead damage/radius poll

      It is a great option. I really want super-powerful warheads that come in limited supply to encourage the tactical use of limited-ammunition bombers to really take the hurt to any large vessel that doesn't invest in good armor.
    9. Madman198237

      Brainstorm This Planetary Shield

      Gravity is an easy method to check it. The higher the planetary gravity at a point, the thicker the atmosphere. Therefore, use acceleration due to gravity in some formula to calculate shot damage reduction. Very nice way to allow orbital bombardments without needing either realistically sized...
    10. Madman198237

      Recognized Change Factory Production Like Rails

      This also means that with some devious logic, you can produce things based on what storages receive items (If we ever get comprehensive storage-based logic)
    11. Madman198237

      Buff warhead damage/radius poll

      Since I'm not sure on the stats, I'll avoid voting for now. However, an interesting idea might be to turn the present warhead into a sort of breaching device with a limited range but powerful directional blast, and create a new type of warhead that is expensive to craft, unusable in large...
    12. Madman198237

      Recognized Show speed of selected entity in the HUD

      Hey, I got some people to be not confused by physics! Score one for the SMD! But yeah, an absolute VELOCITY would be nice, though it would require you to define it as "North by East by Down Relative to the Galactic Plane".....which would be a pain. So absolute speed is what we're likely to...
    13. Madman198237

      Drone Wars Competition , Season 2

      Don't worry.....drones are coming for you......sometime.
    14. Madman198237

      Introducing The United Star Axis

      Just make a docking point on your stations, inside of some sort of nearly-cylindrical structure inside of which this giant rack thing moves in a circular pattern to repair everything. And yeah, something to repair ends.
    15. Madman198237

      Read by Council Mining in Unloaded Sectors and Mining in nearby sectors

      Alternatively, you set a fleet or two to guard a sector in which you expect the mining fleet to be in, set a fleet patrol through the sectors the mining fleet must mine and travel in.
    16. Madman198237

      Recognized Changes to Warheads

      No disarm feature because this is weapons safety, and this videogame will make you take it seriously. One way to arm it versus the other way? Do you mean a high signal versus a low signal?
    17. Madman198237

      Recognized Show speed of selected entity in the HUD

      The question is....do you want relative velocities or relative speed? Absolute velocity or absolute speed?
    18. Madman198237

      Drone Wars Competition , Season 2

      Then they have no rapid-kill capability, in general.
    19. Madman198237

      Introducing The United Star Axis

      Neat. Will it have 6-sided coverage (One from top, bottom, front, back, left, AND right) or will you have to rotate the ship somehow?
    20. Madman198237

      Recognized Changes to Warheads

      Allow warheads to set off a logic pulse when detonating, rather than accept a logic pulse to detonate? Why not do both? Or did I really misunderstand something here?