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    1. Madman198237

      Shipyard won't Ship. Yarrrrr!!!!!

      I've stumbled into similar problems before. AKA my shipyard was completely (Actually, still is) dysfunctional as it can get. If you spawn two of the same blueprint (Without modifying the originally produced vessel) in a shipyard, by constructing one vessel, moving it, and then loading the...
    2. Madman198237

      Kaiserliche Marinewerften: First 300m Ship, (WIP) Deus Ex Krieg

      Don't get too confusing, include spaces where nothing's happening (Blank faces or walls) to give eyes a spot to rest, instead of being overloaded by details.
    3. Madman198237

      Read by Council Hinder design theft

      Awesome. Really, we need in-core design items so that a ship, once built, can be repaired to the design rather than you digging up the design to repair it to. That said, this shouldn't be allowed for people who do not own the original blueprint/design. This would give royalties to the people...
    4. Madman198237

      Read by Council NEW Entity Structure Command, Turn all lights on/off

      Well, still give us the option for the entity structure command. Then logic up your emergency lights, trigger the entity command, and then trigger the logic.
    5. Madman198237

      dark shipyard

      Really? What is this, a ship every 15 minutes? Impressive. Really impressive. Do you mean you want another class so no two ships share a class?....hmmm....maybe call one of the two a gunship? Bump one up to destroyer or frigate or something? (I'm a naval warfare/history guy, so I use naval...
    6. Madman198237

      Kaiserliche Marinewerften: First 300m Ship, (WIP) Deus Ex Krieg

      Yeah, it matches theme pretty well. Match color schemes if you can, more important are design themes, and there are some obvious commonalities of design between the two. A good job yet again.
    7. Madman198237

      Awesitonian Drive Yards [ADY]: Now with GIfs

      Our core is on the bridge, easily accessible, yet still defensible in the event of boarders. That said, it's poorly armored, in order to stay true to the original's mobility...and original purpose (Diplomatic transport/courier)
    8. Madman198237

      Read by Council Planet gravity should act from center of dodecahedrons

      Yes, but both can coexist if you simply say that SM does NOT obey the basic laws of physics. Both are true, because otherwise your character would be ridiculously oversize or everything else undersized. The simplest solution is to simply accept that in SM, planets and stars form at lower block...
    9. Madman198237

      Read by Council NEW Entity Structure Command, Turn all lights on/off

      YES! Especially after building large ships. The amount of wasted time to go back to EVERY LIGHT ON THE SHIP and connect to logic is enormous.
    10. Madman198237

      Should Chain Drives Remain?

      All you really have to do to avoid chaindrives is to follow keptick's suggestion- make a jump shuttle/cargo vessel with a positively huge jumpdrive and backup JD, and lots of cargo space, to carry around a disassembled fleet with you and set it up wherever you end up. Assuming you even want the...
    11. Madman198237

      Malcorian Imperial Hunter

      Excellent. Simply excellent. I really like the use of green. I especially agree with the "Like enough to post a picture"....I've got the same problem.
    12. Madman198237

      Awesitonian Drive Yards [ADY]: Now with GIfs

      StarWars and I have a Frigate that desperately needs a revisit for its side turrets (Man are they terrible, we did them before discovering how to use slabs). Ours is bigger and much less decorated than yours. It's plain white, grey, and red. Mostly. It's 1:1 scale, so 140 meters long and a...
    13. Madman198237

      Brainstorm This Warhead Launcher Weapon

      The biggest issue of removing cores from these things has already been pointed out to me---the collision checks that cause lag don't go away. Simply removing the core won't stop collisions. Perhaps if the game was set up to require you to "configure" turrets, during which the game lags to a...
    14. Madman198237

      Read by Council Planet gravity should act from center of dodecahedrons

      I know it, but it was still a fun random idea to have. Oh, and Valck, that's not impossible at SM's scales. Though it requires more energy than a lot of blocks. The assumption about gravity on a ship without control over gravity (No gravity modules) isn't entirely wrong. It would probably, at...
    15. Madman198237

      Fleet docking, and undocking

      Use a carrier to dock them to, collect the cargo into the carrier, dock the carrier yourself, use the rail transfer system to move cargo from your carrier to station storage, done.
    16. Madman198237

      How to fast travel at stations? Suggestions?

      Hey, the Harry Potter elevators would work (Reach high speed) if you only have one destination in mind, and one way to get there. (Bottom floor, falling REALLY fast after undocking the elevator car). But yeah, a trolley/hoversled method would be great. I'll probably build one on any larger...
    17. Madman198237

      Building a 1/3 scale USS Vengeance from JJ Trek

      So, it's one-third scale? What're its dimensions? Pretty impressive. Even though I've never watched Star Trek.
    18. Madman198237

      Read by Council Planet gravity should act from center of dodecahedrons

      Hmmm....random idea, but what if gravity helped limit ships? Large enough objects are naturally compressed into a spherical shape, so perhaps armor and structure HP debuffs (Extreme debuffs) for super-massive vessels, because they're own gravity would fight the shape and structure of the ship.
    19. Madman198237

      Recognized Flak weapons

      Perhaps some sort of firing delay on certain weapons, as if certain combinations are slow to fire, yet more powerful. Just thinking on feel. The idea being that if you make a nuke, it will take some time to actually fire. Make some combination of cannon and secondary/tertiary, and it's a...
    20. Madman198237

      Read by Council Planet gravity should act from center of dodecahedrons

      Function of the mass. That's what gravity is anyway: A function of the mass AND radius that is acting upon a body.