Read by Council NEW Entity Structure Command, Turn all lights on/off

    Zerefette

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    As title says but let it be selective also to docked entities or just the main thing.
    Bcoz when u wanna go stealth thingz.
     
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    You can link all your lights to an inner-ship remote and do the same thing from your hot-bar. Do we really need a structure command for this?
     
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    YES! Especially after building large ships. The amount of wasted time to go back to EVERY LIGHT ON THE SHIP and connect to logic is enormous.
     
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    YES! Especially after building large ships. The amount of wasted time to go back to EVERY LIGHT ON THE SHIP and connect to logic is enormous.
    You could leave installing lights as a task relatively late in the design process, and then install them with a controlling block selected so they all autoconnect to that.

    Also I think even for "full stealth mode" I'd want to have at least some emergency lighting going on, so controlling each and every last light, no matter what, may not be that helpful. Using logic controls allows the choice of granularity, the choice to leave or switch on a few select lights when you switch off "all" lights.
     
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    Well, still give us the option for the entity structure command. Then logic up your emergency lights, trigger the entity command, and then trigger the logic.
     

    Lukwan

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    If this becomes becomes an entity command it would be even more awesomer (totally cromulant word) to have the lights on a dimmer.

    :D
     
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    Have the entity structure command, like the logic one, reverse all light status. Have emergency lighting default to OFF, and have all main lights default ON. Switch them for stealth mode, you've got a red set on in select areas and none in the rest.