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    1. Aynslei

      Keep getting teleported around.

      This is the most likely case. Russwels if you have not already I would increase the sector size in the server config. I liked 5k for getting people used to the game.
    2. Aynslei

      Disable Ion/overdrive effect for lock ons

      I never said anything about complete rebalance. What I really like is the level of choice I have in my weapons and defensive choices. What you are asking for is to flat out remove a person's choice in the combat meta for one that you feel would be better. When I brought up the Missile/Cannon...
    3. Aynslei

      StarMade v0.19519 Cargo & more

      Have you attempted to make a new install in a new location and try running that? Also I would suggest you make a post here http://starmadedock.net/forums/gamesupport/ with an attached log file. You can find the log folder where starmade was installed.
    4. Aynslei

      Disable Ion/overdrive effect for lock ons

      I will be honest here, I think this is a terrible idea. Instead of just outright removing specific combos a bigger balance/customization viewpoint needs to be taken. For instance the recent change to Missile/Cannon dumbfires.
    5. Aynslei

      Change how Gravity Unit and Activation Modules interact

      Counter proposal: Slave Gravity Module to Ship Core then have it work as you intended. I would still want normal gravity toggle to be an option.
    6. Aynslei

      Break off and debris acting properly.

      This thread sounds like an interesting way to summon FlyingDebris I do agree that debris could use some love, make it explode into spectacular displays of death.
    7. Aynslei

      Storage cannot be connected to a Rail Turret Axis. (Intentional?)

      That is ok, I am already working on a work around for that. I would like to pass the question along of being able to send some logic signals in and out of rails/dockers. Any word on how difficult those changes would be?
    8. Aynslei

      Kupu's thread

      Small decorative ideas post incoming. Radiator Block [/spoiler] PS. Would it be possible to get buttons and activators a "slab" form that is the thinnest slab but does not extend fully to the edges? For instance I could have it on a display block and have a title showing just above and...
    9. Aynslei

      Power changes are ridiculous and broken

      A full system, with one small planet and one medium planet can totally fit inside a 20*20*20 cargo area. Yet people are still running around being afraid of a few little cargo boxes. As to the fixed new power cap at 2mil, you guys preemptively fixed my newer cargo ship! It really was at that...
    10. Aynslei

      USD-C Crane Prototype 1.0

      My current standard for cargo crates is 24*14*14, it has an internal cargo volume of 2K blocks = 200k cargo volume by current settings. Full range of mounting points, allowing it to dock from each face and also have crates dock to each face. Enough thrust to enable fine positioning even with a...
    11. Aynslei

      Turrets, that can mine?

      Oh I have not tested collecting leaking stuff yet, totally going to play with that now. Thanks for the idea. That is very much possible, I will give the old blueprint a pass, get it semi-updated and upload it some time in the next 12 hours.
    12. Aynslei

      Turrets, that can mine?

      Do you mean a blueprint of a salvaging turret setup? (I have an old one I can send out, but the most recent is a faction locked thing) If you mean an example of passing cargo between turret and main ship using a cargo crate I would ask for more time to refine all of it. I ignored that option...
    13. Aynslei

      Game Balance Suggestions

      New update new chance for me to bug you guys right? Here is a small one, change Thruster Module mass from .10 to .05 I think this would bring a great improvement to small-medium ships, allowing an easier time for light speedy ships to make better use of passive effects compared to their armed...
    14. Aynslei

      Turrets, that can mine?

      That is also impossible, you can't change turret rails into regular rails. There are only 2 new ways I have found to get cargo off of turrets (ignoring the old method of physically walking to it). One is using the personal storage option, the second is having a cargo crate docked to the...
    15. Aynslei

      Turrets, that can mine?

      Guys, rail Turret Axis does not work with cargo pulling, regular rails yes, but not turret ones.
    16. Aynslei

      Turrets, that can mine?

      -Salvager Turret Check List. Make sure the turret is built right. (IE: Can you manually aim the turret?) Make sure the salvager computer faces right and is slaved to your logic system for it. Make sure the weapon the AI uses to aim with is slaved to the core, and that it wont damage the...
    17. Aynslei

      Cargo Improvements

      Yeah I know your pain, turret based salvagers are something I have been trying to play with for a while now. If I figure out any neat tricks soon or when we get more features I will pm you what I can.
    18. Aynslei

      Cargo Improvements

      Well that is only half true, yes rail rotators can't be linked directly to storage, but they can be changed into rail basic, linked to storage, and then changed back to the rail rotator. (Using logic to change the type of rail will not break a storage link) I am 100% sure that not being able to...
    19. Aynslei

      Gargantuan mech build [Forearm]

      Neat new signature quote. As for the topic of the mech, may I ask how you are going about handling and controlling the input into the limbs? Is is off-site or fit into the parts since they are much larger now?