There are few worse lag machines than salvage/missile hitting multiple plates at once.
I suggest you just make it regular beams if you are getting that much of an impact drain, or you know, kill the core.
I am not the best with English, but I have no idea what point you are trying to make here.
Logic is already event based. The possibility of a clash is near 0 and wont cause issues to begin with.
So not taking a block that can already shoot a logic beam just not by logic trigger, but adding a...
Did you miss this part "lets just let them shoot the logic beam that the core can, but by logic toggle"?
A camera can already act as the "origin point" of the cores logic beam. I already make use of this with cameras near docking ports and other locations for the ease of use, I am sure I am not...
1. I could have a lot of fun with a channel based wireless block that works in the 3x3x3 sectors that load around a player.
This does not need 2 blocks, only one, it should operate just like any activation module except when you press R you select the channel it operates on. All blocks on the...
I am one of the people who really really wants to play with cargo, but I am actually happy it won't come on the next update.
That just means more time for it to be worked on and end up better than if it was rushed, and a rushed cargo system is something I dont want to deal with if I can wait.
Bench Sorry for wall of text, this has been bugging me for a while now.
Capsule Refineries can already get overfilled and waste the materials they are working on.
This can be avoided by having all the minerals refined separately, and that leaves 1 single space open when just refining all the...
This is a tiny but useful update to my older communications unit. I was able to keep things organized and avoided any pipe issues. Except always knowing that these pipes are always there even if not exposed.
I don't know how to word this, but I want the ability to align my build mode camera to the direction I am facing.
Movement in build mode is based on the direction you are facing, so in the event that the camera is slightly tilted but you wanted to move a set amount but still be lined up in a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.