I don't understand what you just said has to do with what I posted. I was providing a recent source of discussion that shows multiple views on the problem you are bringing up.
All the problems you have with disintegrators can be performed with an unfactioned logic weapon as well.
The issue is not warheads, the issue is in stations being useless and faction warfare lacking full development.
I have to agree with this.
Even 5km sector sizes is going to lead to issues with pirates and asteroids for PvE.
The number hunting for the sweet spot is going to be important with regards to travel time, AI accuracy, and weapon effective range.
I value this conversation because I view NASS as a...
I would consider the words of AndyP to speak truthfully about issues in the game.
I am not going to go an link through Phab and other sources to prove that issues on this topic exist.
I am not going to argue about whether or not there are issues in regards to sector boundaries and crossing...
This is a direct quote from Raiben about what changes to the config would occur during the the Blood & Steel tournament.
"The only real changes are the sector sizes, the ai accuracy, and newtonian physics." (namely a single large locked sector)
This was a competition focused entirely around...
This thread will be better served by descriptions not propaganda based on unsupported "facts".
Tell the people what goals the faction pursues and the type of game-play they favor.
Give a person a feel for the type of people they will be interacting with on a day to day bases in the faction and...
"Oh my god! Warheads are ONLY for attacking without letting people know who attacked them! No don't take this away from me!" *More incessant whinning*
Holy shit you are the types of players that should go back to single player, home-base hiding and only wanting to fight something that wont...
Its perfectly reasonable for people to lose their shit if they leave it out un-protected.
It is not reasonable to expect a good pvp environment with players waiting until people are offline and hiding the fact that they have and want hostile intentions on a multiplayer server. Kinda silly to...
The possibility of retaliation is almost zero, I suggested using an alt so the enemy at least has a target to hunt if you feared a life long enemy.
Imo poking holes in a sleeping fish that wont ever decide to fight back is more boring than just watching two AI ships fight in single player.
Its...
Besides the fact that its been a part of the game since for ever and some servers only let you keep one protected name I think its justified.
If servers don't want people being sneaky they might lose their name.
I used the warhead trick many times in the past, and the end of the day it was too...
Why not have warheads require power like every other weapon block?
Have them act like a type of capacitor, the bigger the group of warheads the exponentially more power it can be charged with.
Have them be the same damage/power cost as other weapons just let them charge up far more power per...
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