Search results

    1. Aynslei

      Keep getting teleported around.

      I find the default sector size good for getting into the game, but if you start building bigger or spending more time bouncing between sector boundaries I would increase it.
    2. Aynslei

      StarSide Blood and Steel: Season 2

      Who is going to be awesome and upload the finished brackets first?
    3. Aynslei

      Shield Shape Bonuses

      Blast doors and blue forcefields are actually pretty much equal, even down to the resource costs to make them. (other colors other ore) It mostly comes down to a style thing at that point. Also if I am not mistaken the recent patch made it where shots can pass through open doors now, definitely...
    4. Aynslei

      Shield Shape Bonuses

      iirc forcefield blocks are equal to advanced armor, and yes they are like doors and are a physical block that would need to be replaced, but they can be used in much of the ways you want and even be easily replaced and make good use of defensive systems if you know what you are doing.
    5. Aynslei

      Shield Shape Bonuses

      Most of that is actually already possible and done in at least a few faction ships that I know of. (Mine included)
    6. Aynslei

      Logic and its Relationship to Doors

      Could become a feature of an expanded permissions block. If a door is set to only be opened by faction founders or highest officer it can be opened manually in emergencies still, but other than that only operate normally through logic. Its not really a change to doors, but it would add this...
    7. Aynslei

      A concept of a Starmade racing structure or what we can learn from racing games.

      Push drive with tiny but heavyish ships, area trigger on the end of a few light rods to detect when you have "poked" something. Another set of area triggers on the corners of your ship to detect when you have been hit or hit the wall. There are also gate like goals that have to be guarded or...
    8. Aynslei

      Cargo groups clarification

      I think you misunderstood it is all, I think that was only going to mean that one storage would control one "internally connected" cargo area, mostly to mean that storages wont share cargo space and that all cargo connected to one storage is really just one group as far as the game cares...
    9. Aynslei

      Docking control option

      Well I don't have much left to say. Best of luck though.
    10. Aynslei

      Docking control option

      Are you absolutely sure you tried it with the activator not being next to the rail? A = Activator | X=blocks | R = Rail A X X R If that does not work then it is very much a bug and I would recommend you do a clean install as it seems to not be your only issue. (There seem to be a few rail bugs...
    11. Aynslei

      The Dovan Empire (Recruiting!)

      Vertical ships seem to be in season, I like it.
    12. Aynslei

      StarMade v0.19519 Cargo & more

      Dear Bench After a rather serious amount of play testing I have decided that the current method of cargo transfer is not up to par, and results in a major limitation of the systems capabilities and ability to interact meaningfully with other systems. TL|DR below "Just connect your docker and...
    13. Aynslei

      Making Astrotech and Scrap Useful

      Astrotech more viable? check. Another use for scrap? check. Resource based armor repair in the field? Hell yes check.
    14. Aynslei

      A concept of a Starmade racing structure or what we can learn from racing games.

      The most fun method I have been playing around with for starmade racing is using really heavy blocks of advanced armor with no thrust or power gen. I think a really amazing race can take place with only push/pull passives, massive mass count, and an energy drain weapon. I am majorly upset with...
    15. Aynslei

      Docking control option

      Have you read my responses to the post you made in general? I don't think parent/child dock interactions will change anytime soon since a parent entity can have more than one child fighting for control. Also are you aware that you can use the up and down keys to move between docked entities...
    16. Aynslei

      Frustrated rail docking

      I may have originally misunderstood what GRHayes was asking for, but the information is still valid for triggering an undock from an entity that used a raildocker to dock (IE Cargo pod). It is VERY easy to undock any child entity that is on a rail, so much so that I overlooked that that may be...
    17. Aynslei

      Disable Ion/overdrive effect for lock ons

      That conversation already ran its course. I don't think anyone is still thinking specific weapon combos need to be removed.
    18. Aynslei

      Frustrated rail docking

      Place a rail docker in a random location on the thingy. Link a inner-ship remote to the raildocker, name it "undock". In the hot bar activate "undock", a signal is sent to the raildocker, which will tell the ship to undock from any rail it is attached too. Note: there is a bit of a bug with...
    19. Aynslei

      Kupu's thread

      I support this, if the undeathinator block had some kind of computer console/display on the 4 sides, and a transporter like texture on the top and bottom it would fit really well into peoples already made spawn chambers, as either a control interface or the actual spawn point.
    20. Aynslei

      Disable Ion/overdrive effect for lock ons

      Now that we mostly agree that the weapon combo is not at fault I am really curious as to what defensive combos your ship was using at the time it died so fast? Massive PD screen, multi-block thick advanced armor shell, spaced armor, ablative armor plates(ioned or not), spaced armor...