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    1. CyberTao

      Weapon Logic Output

      No. It's not planned, it's already in the Dev, that is beyond planned. I don't think we have a tag for that. This is a very very very old thread, from October. A lot of people would not have noticed this thread.
    2. CyberTao

      Anti missile thread + moar

      Pulse is hard to actually use. It doesn't do any damage until the animation is over, plus you have to consider lag and update ticks (collision detection doesn't happen instantly), you end up with a very small window to actually use pulse. If missiles were entities, you could use area triggers to...
    3. CyberTao

      Anti missile thread + moar

      I doubt it would be hard to make any weapon destroy missiles, so I would assume it was for a reason that they can't. AI can't even use beams yet, and even once they can, it would be insta hit and snipe (If not for forced inaccuracy at longer ranges) Missiles, because... well imagine a...
    4. CyberTao

      How long does the Trading Guild stay angry at you for?

      As far as I know, Forever! (A very long time!) On an old server I played, the admin would throw a huff if someone attacked the trading guild, because the relationship had to be reset manually with a command. Don't recall hearing that it was changed, so I assume that this is still the case.
    5. CyberTao

      Ship interiors (Feeling Skylord Luke's pain)

      I dont see why, you only ever have to access it once; when it's spawned. So anyone who has the blueprints should know where it is at. "Above the core" isn't all that different from "Under the captain's pillow", except that one of them is easily found by everyone.
    6. CyberTao

      Ship interiors (Feeling Skylord Luke's pain)

      Block are invisible when they are covered up on all sides, it takes about 3% effort to place the faction module in the wall behind a crystal. It would still require the ship to be standing still when you scout it, and it's hard to pinpoint with anything when it's moving, so
    7. CyberTao

      Ship interiors (Feeling Skylord Luke's pain)

      I'll need to ask how it is a "Balance" problem, you gain basically no advantage in poking around interiors unless you are trying to line up a shot to core drill a unmanned ship. And Build mode was not set to be solely limited to shipyards. Some features will, and the non-shipyard version will...
    8. CyberTao

      CIR - Term 1

      I went back over it, apparently I missed the part were the votes were reduced before being divided by 7. When I was reading about STV, it said the threshold was 1/7 of all votes (so 56*7= ~ total #votes), so I never noticed that adjustment.
    9. CyberTao

      CIR - Term 1

      Would have to agree with Draconis, something is still off with the round-by-round. The obvious way of seeing the error would be in the final round, in which 6 people have 56 votes and 1 has 63. Under normal STV no one should be over the set requirement to get elected (56, which is ~1/7th of all...
    10. CyberTao

      How long has LShift+V been a function?

      I've been using it for as long as I've been playing, which is getting close to a year and a half now. Handy little feature that sometimes feels neglected.
    11. CyberTao

      Ship movement output logic block (cooler than it sounds)

      Probably bad wording, should have been sleeping at the time of posting. My bad.
    12. CyberTao

      Ship movement output logic block (cooler than it sounds)

      Honestly, why not allow us to set hotkeys to activate logic while piloting? You could have your 'press W for zoom effect', as well as 'press Y to deploy drones' (I know you can do that with hotbar logic blocks now, but I like hotkeys).
    13. CyberTao

      ghosting

      It's a probably that affects blueprints, and such is saved when the ship saved, and spawn with the ship. Ghost computers are cause by deleting CPUs before unlinking them sometimes, but I do not know what causes the module shift/ghost.
    14. CyberTao

      ghosting

      If it was a computer, I could tell you that you need a new ship core (copy/paste the ship as best you cant). Not sure what to do able modules, try replacing the computer?
    15. CyberTao

      Neutral Faction News Thread

      This is Comr4de. The relation is whatever him and Zoro say it is, simple as that.
    16. CyberTao

      ghosting

      Define ghosting? Something like this?
    17. CyberTao

      CIR - Term 1

      That wouldn't even be the case, Tomino had around 3% with just first votes, but according to the Rounds spreadsheet thing, he somehow had 57 votes (enough to automatically get in) on the first round. I assumed it was showing the possible turnouts in some way, as in votes being transferred, but...
    18. CyberTao

      Ability to change blueprint of shops

      I dont believe all trade stations even have a shop module (none of them have the NPC spawn dude either), but they should be shops.
    19. CyberTao

      Mass Saving Techniques?

      Half mass? That is new info to me, had always thought that they were full mass added to the main ship. I just thought the savings were in the sheer efficiency increase.
    20. CyberTao

      Ship blueprint presets (Default ships)

      Static ships will not help to explain the systems though. You could have a fancy 10/5/7 Weapon system to show how you can have varying support %s on weapons for different effects, but if you do not know how it works, you will not understand why it works like that. The same goes for power...