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    1. CyberTao

      -Odium Pact- Si Vis Pacem, Para Bellum.

      Odium confirmed to enjoy big sticks ( ͡° ͜ʖ ͡°) I require more sleep.
    2. CyberTao

      Quick combat related improvements

      As said above, missiles are set as a % based on server speed. Default and /Cannon travel at 1.96% Heat Seekers are 0.98% /Beam is 3.92% I believe /Pulse is around 0.49% What's more, turret turn rate could not handle ships at that speed, the most I believe the game could handle currently is...
    3. CyberTao

      How to see what's council is doing right now

      Well, comr4de has that weapon system survey stickied in general discussion. Within that. he said something about the GUI that implied that someone else was assigned to work on that, so presumably they are all collecting opinions and feedback on various things. Somewhere.
    4. CyberTao

      Council Survey Thread: FINAL ROUND

      If it uses a separate computer, then the power nerf is negated, since it only applies to multiple outputs/groups per computer. The only issue with Drac's proposal in my opinion, is fixed dock modular weapons. They are seperate from the main ship, have their own computers, and are AI controlled...
    5. CyberTao

      Council Survey Thread: FINAL ROUND

      By default, there is a power penalty for stacking multiple outputs like that on weapons, as I explained further up the page. Said penalty also increases exponentially (or at least faster than linear).
    6. CyberTao

      Council Survey Thread: FINAL ROUND

      It is not disabled by default, it's actually how the game gets you to use effects like punch to deal more block damage (as opposed to waffle arrays). All weapons should have this additional power cost, but it is currently bugged for any missile with a slave (So you would not notice it with...
    7. CyberTao

      Council Survey Thread: FINAL ROUND

      There is a power penalty for using multiple outputs on a computer; +10% Power cost per missile for every output past the 1st. So a computer that has 5 outputs has +40% power costs per missile, increasing the total power by 200% overall (It is disabled on some servers though, and the weapon...
    8. CyberTao

      Forum signature content size

      I expect it might be phone related? I know I get something like 500 kb/s download on average, and there have been people that make that feel halfway decent with their internet horror stories. So yeah, doesn't seem that far-fetched to me. I was half asleep and kinda just babbling without...
    9. CyberTao

      Any way to fix the Ghost Computer bug? /Nope

      I believe that is a slightly different bug actually. The issue I put in the OP refers to connection links remaining after deleting a computer, yours is connection modules being offset for some reason. One thing you could try, is Saving it as a BP, and deleting the logic files to reset all the...
    10. CyberTao

      -Odium Pact- Si Vis Pacem, Para Bellum.

      Yet this is the only group that is announcing every small victory across the forums. Not entirely sure who you all are trying to impress with it either.
    11. CyberTao

      -Odium Pact- Si Vis Pacem, Para Bellum.

      What ever happened to 'walk silently and carry a big stick'?
    12. CyberTao

      Council Survey Thread: FINAL ROUND

      I've been around a while m9, I was there when the system was first thrown into existence. Source is actually the guy who went around and made the original weapon configs and balancing. DPS refers to Damage per Second, so just divide the damage of any weapon combo by the reload time found on this...
    13. CyberTao

      Council Survey Thread: FINAL ROUND

      I see, I kinda skipped over his post for now because I was tired. Asvarduil seems to be using really outdated information from an unofficial and outdated wiki. Proper Wiki is available at the top of the screen. Weapon DPS is linear and almost universally standard now (5 dps/block), which puts...
    14. CyberTao

      Forum signature content size

      Or at least a way to disable them if you don't want to see 'em.
    15. CyberTao

      Council Survey Thread: FINAL ROUND

      400 EHP is from the old block, back when we just had Normal and Hardened (We have 3 now, and the armour/HP was rebalanced). Make sure to check the date on the posts, it could be an old thread, and the things that were said may no longer be true. Alpha is Alpha, and constantly changing.
    16. CyberTao

      Can't Do That Star Fox (Dev build edition)

      I dont really see this being OP, considering you need to use rails to even get it, unless you tried to turn it into some form of Doomcube, it would be hard to abuse said system. At the end of the day, it could be double HP, but it would also be double mass. The best it could lead to is more...
    17. CyberTao

      Can't Do That Star Fox (Dev build edition)

      I'm pretty sure that 'wedge support' was only added like yesterday. Every block is more or less considered a 'full' block with their collision detection, so they are still working on getting it so wedges can merge like that I think (something about having to check over 500 combinations of...
    18. CyberTao

      Anti missile thread + moar

      I said it wasn't because they can't, and tried to give some form of reason for each system. And yes, beams definitely try to lead targets, I know because when I was derping around with my fighters, it became easy to see how the beams react to your speed.
    19. CyberTao

      Weapon Logic Output

      Ah, my mistake. I need more sleep it seems.
    20. CyberTao

      Weapon Logic Output

      Thalanor swampstone A screenshot from the latest Dev Build's block editor. Not sure if it is in shops yet (too lazy to fully open the game), but the item ID is 670 if you'd want to spawn it via command. There is also the 3 other new Logic blocks on the sidebar, if you wanted more logic based...