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    1. schema

      StarMade Preview: Introducing Planets!

      They will be places to mine, loot, build bases, destroy, basically, you can do anything you like there. Different planet types will have different types of materials & minerals, so exploration is encouraged. They will also be they only structure (for now), that will be visible from sectors away...
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      StarMade Preview: Introducing Planets!

      one of my favorite authors :)
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      StarMade Preview: Introducing Planets!

      Hello and welcome to StarMade, This preview introduces a very special new feature into StarMade: fully landable & editable Planets! Planets The reason for the long wait until the next update was, because I was working on a very special feature: Planets. It is very hard to do, but I...
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      About the planet update

      Hi, good thinking, that's exactly, what I'm doing. It just looks like 16x16x128 in the video because of the order they are coming into visibility, but my chunks are always 16x16x16
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      StarMade dev Update: Big things

      Hi, just a quick update to tell you that I'm not on vacation or anything. I'm implementing a lot of improved systems for maximal performance into the game. All for the new features in the next update: Planets. here is a short demo of yesterdays progress I already made it so I get full 200 fps...
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      hello all

      hi, I looked up your report, and it seems that the error you are getting is driver related. Try updating your graphics card driver (I think this is the right one: http://www.geforce.com/drivers/results/5753 ) If that still not work, please feel free to send in another report. cheers, - schema
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      Payment methods

      Hi, thx for the support. Unfortunately google checkout (for sellers) is only available in the USA and GB. I'll look into getting more options soon though. cheers, - schema
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      StarMade 0.0795: Faster Lighting

      Just a little update, I'm now using threaded graphics updates (hell to implement). So the lighting will now fill in way faster, because when one thread waits for synchronization or IO, another can continue. Also, the player should now exit from the closest accessible point of where he entered...
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      StarMade 0.079: Core Upgrade

      Hello and welcome to StarMade, This update features a upgrade to the core of the game, resulting in a huge performance boost. Performance Upgrades I've took some time to go back to the basics for a new special feature, that will soon come. In the process of reiterating all the basic functions...
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      0.078 happenings

      thanks for the report! Hi, the missile bug has already been resolved and a fix will be in place with the next update. The other bug is probably because I have a bug in the placement function, resulting in placing the spawned enemies too far from the center ( and therefor in another sector)
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      StarMade Dev Update: Good news, everyone

      Hi there, I've took some time to go back to the basics for a new special feature, that will soo come. In the process of reiterating all the basic functions, I made some changes that have a huge impact on the performance of the game. It's actually pretty rare, that people other than the one...
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      StarMade Dev Update: Bug Fixes & minor updates

      Hi, just a little update on today's progress: Fixed shooting from cockpit. The client and the server were aiming differently when players were in the cockpit, leading to misses Characters are no longer able to move ships. You can no longer move ships and similar objects with your...
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      Hi All!

      Hi, glad to have you here :)
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      StarMade Dev Update: Graphics Performance

      Today I took some time for another iteration of the part of the code that has already been iterated over most of any other part: The cube mesh graphics. The reason is, that I discovered the graphics to lag (sometimes more then 1 sec, which is unacceptable) with big view distances (25+) after...
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      StarMade 0.0785: More Small Stuff

      I worked some more and came to a point where the game was in a state to release, so why not. Here are the changes: Transparent materials like glass didn't calculate any lighting and was optimizing away sides of adjacent blocks, when it should be treated like air when it comes to lighting...
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      *solved* v 0.077 Deathstar crash bug

      Thanks for the report. Bug is now fixed with v 0.078
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      StarMade 0.078: Segment Switch Lag Fixed

      Hello and welcome to StarMade, I was a little busy the last 2 days with private stuff, so just a little update with 2 vital bugfixes: The first is a crash bug, which was pretty easy to fix. The game crashed on round end because of a invalid regeneration of the main sector. The fix to the second...
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      Fourth of July Playdate

      Btw, if you need a server restart, write a quick email to me
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      StarMade 0.077: Asteroids and random Encounters

      I updated the release with 2 fixes for multiplayer: crash when one player is in Weapon Menu while other changes sector or takes out a weapon possibility that two players could end up in paralell worlds: A sector change recalculation was done for every client while it should only be done...
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      StarMade 0.077: Asteroids and random Encounters

      If you find any spelling and grammar errors, feel free to private msg me :)