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    1. ltmauve

      Docked turrets get parent ships sheild coverage.

      Er, you read that wrong. It should be lower( (dmg/(turret mass/2 + ship mass)) , dmg ) The maximum amount that the ship's shields can absorb is the damage. I came up with it to fulfill the following criteria: small turret on small ship gets the best bonus. small turret on a larger ship gets an...
    2. ltmauve

      Kupu's thread

      There is a market for donation wallpapers.
    3. ltmauve

      Fix the crappy curve for missile explosive radiuses

      That would basically make all explosive missiles swarm missiles. Explosive effect modules should reduce damage but increase radius. (note: minimum damage for a pulse missile is 450 with 1 block) Radius should increase with the cube root of the blocks. Imagine a split between the blocks based on...
    4. ltmauve

      Don't punish decoration, give deco blocks zero mass and HP

      If the hull blocks are going to get reduced in HP, then the hull and hardened hull block HPs need to be set to a factor of 6, since the tetras are 1/6th of a cube.
    5. ltmauve

      Point to Point Docking

      Just do it to the nearest 90 degrees. in each direction. Anyway, how about triggering docking is to have each clamp project a "block" over the active face. When the two blocks intersect, the ship tries to thrust into the position that the core will be at when it docks while trying to rotate into...
    6. ltmauve

      Railgun, Archer Missiles and Beam Idea

      Have you been getting a green crosshair? I think that when you do that the missile will target forwards. If not, bugs.starmade.org
    7. ltmauve

      Fix the crappy curve for missile explosive radiuses

      Yeah, it's ridiculous. Perhaps explosive should be a damage reduction, but an increase in radius on missiles, while punch-through makes the missile carve out a tube in the target. Piercing should make the missile explode inside the target.
    8. ltmauve

      Docked turrets get parent ships sheild coverage.

      I came up with a formula for my idea above. Damage to parent shield: (dmg * balancing factor / (turret mass/2 + ship mass)) or dmg, whichever is lower. (to prevent parent shield taking more damage than weapon can produce) Damage to turret: dmg - parent shield dmg. This only happens when turret...
    9. ltmauve

      I like it when pirates use ships I made - but...

      Wait, so if you do a good job of fighting the pirates it gets easier, but if you do a bad job of fighting the pirates, you get more pirates coming after you? As if damage to your infrastructure wasn't enough? It would be better if a) the more damage to pirates bases you did, the more likely...
    10. ltmauve

      Operation: DWV Colony ship

      Wowwww.... that's a lot of rooms. P.S. You know how you have conduits that are running front back and don't look good because the texture isn't smooth? You can rotate the decorative blocks, and the textures on the top and bottom will rotate.
    11. ltmauve

      Overdrive is the new FTL drive!

      You only need 5%. You need 1 block per 2 mass.
    12. ltmauve

      Different ambient sounds

      One of the things is that you want your background sound to match what's happening. If your frigate is owning a few pirates, you want triumphant battle music. If a pirate dreadnought comes along, you want something like the imperial march, and if you're building then you want something kind of...
    13. ltmauve

      Debris Cracks Glass (plextanium)

      I don't feel this is good for vanilla. If you have a hardcore survival server this could be modded in though.
    14. ltmauve

      The debris in the new dev build are so EPIC!!!!

      What settings? I wasn't getting much debris.
    15. ltmauve

      Energy System

      Yeah, that's probably a good idea for this concept. But I know schema doesn't like breaking old designs. I personally hope fuel arrives for superior power generators while the current system is kept as-is. Anyway, one way to get around the micromangement is linking fuel tanks to docking ports...
    16. ltmauve

      What's most important to you when designing a ship?

      I actually try to strike a balance between the aspects of the design. The thing I am most concerned about is the silhouette of the ship. I will often spend plenty of time redoing areas in order to get a satisfying result.
    17. ltmauve

      FTL Discussion Reboot

      Not a fan of a system that strips off blocks from a ship except perhaps maybe as a random natural feature. I can see people exploring these by shoving a big cross of dirt through them, then going through in a tiny ship to check the result. More of a fan of a simple jump system for ships, with...
    18. ltmauve

      New menu, commands, and multiple saves.

      You can also set the default spawning sector, but you can only do that for all of them (you can't have one spawn point be in another sector)
    19. ltmauve

      Energy System

      Right now, regardless of what happens to you you can get anywhere as long as you have a core. If you make fuel required you eliminate this safety feature.
    20. ltmauve

      New menu, commands, and multiple saves.

      You can set the coordinates of the default spawn-point for new players into the world in the server config (there are 4) but I'm not sure how to get the coordniates of a player in the game (if you want people to start in a certain structure or a specific room) perhaps an admin command should be...