Search results

    1. Edymnion

      Recognized Buy All items button while filling in a Blueprint

      This is true, the shipyard can load a design in slowly, and then when you build the actual ship it does so over time. Means the server isn't flooded with trying to drop a million blocks at the same time (which is why we have advanced build mode area limitations). They also want to do away with...
    2. Edymnion

      Boarding drill

      Just as a side note, the linked ship there would never work as a pulse drone. In my experience, a drone AI will try to use it's longest range weapon as much as it can, meaning these things will try to stay at range and never get in close enough to actually use the pulse. A player flying one...
    3. Edymnion

      Help Designing Potent Turret system for Huge 3km ship

      Okay, since all warnings of "Don't build it that big" are being ignored, might as well help with the turrets. Here's how I design my large ship turrets. Damage: 1) Backbone - Cannon/Cannon/Punchthrough and Cannon/Cannon/Stop I call these my backbone because I consider them to be the main body...
    4. Edymnion

      I am back, what has changed ? (:

      Biggest thing is that docked power reactors are dead, replaced by auxiliary power blocks.
    5. Edymnion

      Help Designing Potent Turret system for Huge 3km ship

      I'm designing a titan now in my head thats going to be in the 1km range, but its a carrier. Think Battlestar Galactica. It needs to be that big to carry a full fleet of fighters and drones. But the discussion has come up before, and a lot of time it boils down to two things: 1) Power = size...
    6. Edymnion

      Creating effective and efficient mining systems

      Hmmm... either way I'd still recommend building for 100 and not 91. If 91 is technically working at the moment, I would say its a bug that will eventually be fixed. Better to overbuild now and not have to rebuild from scratch later, IMO.
    7. Edymnion

      Creating effective and efficient mining systems

      Then something is very, very wrong that needs fixing. Because the config file says its 200 total needed, and the readouts for the blocks say its 2 each. If its actually 91 blocks needed instead of 100, then either the readouts for savlagers (and possibly all weapons) are wrong, or the math...
    8. Edymnion

      Help Designing Potent Turret system for Huge 3km ship

      Yup, and given how much power a titan that size would suck down just trying to move and keep it's shields up, a dedicated EMP weapon would likely cripple it. I don't care how much shields you've got or how big your guns are, once your power tanks you've lost. Then its just a matter of time...
    9. Edymnion

      Creating effective and efficient mining systems

      Well, for the first part its still "can only eat one block per tic", so its still going to cause some inefficiency. So if you had 199 power you'd have 198 salvage power passed on to the next block on the second tic, and then you'd eat it on the third with most of that spilling over to the next...
    10. Edymnion

      Help Designing Potent Turret system for Huge 3km ship

      OP may not want to hear it, but Piper is completely right. Any ship that size is going to be an absolute nightmare logistically. The server is going to buckle any time you undock it, you're going to create a lag storm for everyone when you move it, and your investment in it is going to be so...
    11. Edymnion

      Creating effective and efficient mining systems

      As far as I know we're still sitting at 200 salvage power per tic being the upper limit (aka 100 blocks per array), and even divisions of that amount (so 100, 50, 25, 10) being optimal sub-units. Idea being that the extra damage from "over mining" a block does not spill over to the next block...
    12. Edymnion

      Weapon Emitter Blocks

      Seriously dude, you need to calm down before one of the mods does it for you. You are getting personal with your insults about all this, and we don't take too kindly to that kind of thing around here. Present your case, present counter arguments, but when it gets down to calling someone stupid...
    13. Edymnion

      Weapon Emitter Blocks

      No, we can make super low profile hidden turrets. It just requires us to use 10x as much space for a purely aesthetic reason. You like the aesthetics of big visible cannons. Not all ships look good that way. You talk about it like its a case of not wanting to spend the space or the blocks...
    14. Edymnion

      Forge Welding

      Not as of right now they don't, no. But there is a lot to be said for standard format and layout for everything to follow. That way when you're looking at the low level stuff you don't need to cross reference a list of what kind of block uses which format. It was a big deal when we were...
    15. Edymnion

      Spherical Turrets - How Laggy are They?

      Heh, my favorite reaction so far is still "Wait, that thing is a TURRET?!?"
    16. Edymnion

      Shipyard Revamp: Use Test Sector?

      I think he missunderstood what you said. You said to have the boundaries within the real space shipyard be creative mode and you can fly around in there and spawn in as many things as you like as long as you're inside the confines. He appears to be talking about the current shipyard system...
    17. Edymnion

      Shipyard Revamp: Use Test Sector?

      Like shipyards are bug free as is?
    18. Edymnion

      Help Designing Potent Turret system for Huge 3km ship

      Yeah dude, not to sound snarky, but you basically just said "I don't know what I'm doing, do all my design work for me". That never flies.
    19. Edymnion

      Remote Drone Control

      My definition of drone is pretty much what we currently have with the fleet system. A smaller ship that lacks jump capability (because current fleet commands don't allow for a fleet ship to use a jump drive) that are docked to a larger mother ship and deployed for limited area combat before...
    20. Edymnion

      Remote Drone Control

      Could simply give it a 2 sector limit or a km limit, and have the drone automatically fall back into AI control if it leaves that radius.