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    1. Edymnion

      Faction Locked Area Sensors

      Building my current ship, and I'm putting in lots of automatic doors. Basic little ones, door hooked to an activation module, activation module hooked into an area sensor, and then trigger blocks on either side of the door. Walk through, door opens, then closes behind you whenever you walk...
    2. Edymnion

      Saved Jump Coordinates Via Displays?

      How is this any different than what we can do now? Your waypoint invalidates once you reach the target, so you can already use multiple drives to jump in, unload, and immediately jump back out (via simply hitting the next drive to jump in the direction you're facing). Only difference is that...
    3. Edymnion

      Ion Cannons are they useless?

      No, because you're not taking the block out, you're just unlinking it.
    4. Edymnion

      Ion Cannons are they useless?

      That isn't actually ingenious, thats wasteful as hell... Just put the computers out where you can reach them, like a control console right in front of the core. When you are done with using the ion, simply unlink the ion control computer from the cannon computer. Bam, its a pure cannon, and...
    5. Edymnion

      AI Fleets Default State "Defend"

      I'd be happy if we could have blocks that let you pick a fleet command via logic. That way my attack carriers could add "Defend" to the launch logic so that any time I deploy fighters/drones they immediately go on the defensive. Or so that my mining fleet can immediately go on "Mine Sector"...
    6. Edymnion

      Shipyards: Anchor = Computer

      Okay, this happens every time I'm working on a design. I go to the shipyard computer in my station, start editing the design. I warp over to the actual shipyard anchor that I have free floating several hundred meters out away from the station (I build large shipyards, what can I say). I work...
    7. Edymnion

      How do you make your creations?

      I'm currently starting on a new pocket titan (currently only aiming at it being about a kilometer long). Here's the process I've gone through for it so far: 1) Decide on what I want the ship to do. Seems pretty straightforward, but its the most important thing to decide on up front, as it will...
    8. Edymnion

      Saved Jump Coordinates Via Displays?

      Meh, such are the dangers of using logic to create an escape drive instead of an inner-ship remote for a manual emergency jump.
    9. Edymnion

      Core Docking

      If the docking port is on the side, you can't move the ship. Try it, make a dock with a camera facing sideways. You can no longer maneuver, which means you end up switching to the docking camera to see if the rail is in sight. Then you switch back to move forwards a bit. Then switch back to...
    10. Edymnion

      Core Docking

      Same way you do now. Select the docker on your hotbar. Only request here is to make the beam originate from the core or your active camera so you can actually aim the damned thing while still maneuvering your ship.
    11. Edymnion

      Shipyards more functions suggestion.

      I'll agree with the build queue. Would make it much easier to build drones without having to build racks too.
    12. Edymnion

      Display Module Requests

      Things I'm currently working on that I would love to be able to put into display modules: Weapons - Link a main weapon computer to the display to be able to pull in all stats for said weapon. Type (example: Cannon/Cannon/Punchthrough), DPS, Damage per Shot, Energy Usage, Array Size, Fire...
    13. Edymnion

      Core Docking

      Old request, but bringing it up again. Could we get back to the docking beam originating from either the core or the camera we are currently using? Still have the ship dock at the location the docker is located, but make it so we don't have to go through quite as much hell trying to dock a...
    14. Edymnion

      Minecraft Style Buttons

      Minecraft has buttons being what would basically amount to a 1/4 slab of half size centered in the block face. Makes an actual button on top of the block to press. Was thinking it would be kind of nice to have a control platform that has actual buttons on it sticking up instead of just a bench...
    15. Edymnion

      Saved Jump Coordinates Via Displays?

      Since the display modules have gotten a serious upgrade, got me thinking. Something I would find useful is the ability to store jump locations physically in a ship. Such as having the home base coordinates saved so that I could jump back home easily without having to stop and change the nav...
    16. Edymnion

      What is this block?

      Hmmm... good call, using the new colors to create the crossed lines, and then O's and o's to make the spots. Clever girl...
    17. Edymnion

      What is this block?

      That spotted black block that looks like stars, what is that?
    18. Edymnion

      Help Designing Potent Turret system for Huge 3km ship

      Yup, I was introduced to those a while back. I'm planning on having some on my next ship. Yup, also called a socket. Make a standard sized and shaped plug you dock your turret into, and then the whole thing into the ship, then put the power and battery into the socket. Makes it easier to add...
    19. Edymnion

      Beginner's ship

      My first ships on any new server are basically just the salvage arrays in a checkerboard pattern (called waffling), a box reactor around it, and enough thrusters to make it go. I don't bother with hulls at all on starter ships. But then, my goal on starter ships is efficiency and function...
    20. Edymnion

      Forge Welding

      Because as I've stated before, templates are VERY limited. Namely, they are limited by the advanced build mode area settings, which are 10x10x10 by default (and which many servers are unwilling to raise much beyond 20-30x because of the potential for a misclick to crash the server). You can't...