Search results

    1. Edymnion

      Forge Welding

      For those who were asking about "Why not just use templates?", I'm working on my carrier now and really wishing I had this. Took pictures to show why. The center there with the red is where I'm starting the interior space on my carrier. The boxed in spots to either side are where I have...
    2. Edymnion

      Humongous Asteroids

      If it was a complete wipe, everybody start from scratch, I don't know. They should all be huge. If the admin was saving player sectors and restoring them after the reset to let people have their old stuff back, then the sector saves would have included the old style asteroids.
    3. Edymnion

      What are your ideas for "the ultimate fighter"

      Are they built with the idea of a player potentially using them? As in, do they have interiors and doors and cameras? My drones are pretty solid and not really meant to be flown by humans. My fighters are, and have more interesting weapon loadouts and heavier shielding.
    4. Edymnion

      Humongous Asteroids

      Odds are that the asteroids in heavily populated areas never got their sectors unloaded due to them not being empty since the update. The ones farther out unloaded and were replaced by the new ones.
    5. Edymnion

      Linked texturing for thrusters.

      Nope, my old combat miner has plumes showing up from thrusters behind armor. They show through everything if not fully buried to the point the entire plume is hidden.
    6. Edymnion

      What are your ideas for "the ultimate fighter"

      I've seen (and avoided) many servers where they put block/size/mass restrictions on the ships, and any ship found to be too large is admin deleted. I've even seen servers that prohibited the use of shipyards beyond a certain size. Claims were that it was to keep the serve from lagging out...
    7. Edymnion

      What are your ideas for "the ultimate fighter"

      You also cannot use personal experience on one server as an indicator of the game as a whole. Some servers are full of mega builders, some are full of tiny builders. What is small on your server might be bigger than anything in the universe on another server. Any arbitrary scale like this is...
    8. Edymnion

      Holo-Emitters/Cloaks

      Random thought that occurred to me last night as I was going to sleep that I managed to remember today. How about holo-emitters/cloaks? As in, a system that would allow one kind of ship to project an image of a different kind of ship around itself? Give it a huge power cost, like cloaking...
    9. Edymnion

      Read by Council Hinder design theft

      Point is I still made and modified a copy of the work for my own private use. And I do not feel bad about this in any way. As I do not feel bad in any way about taking a publicly available blueprint and doing whatever I want with it, nor do I feel bad if someone takes one of mine and does...
    10. Edymnion

      What are your ideas for "the ultimate fighter"

      I'm currently (slowly) designing/building a carrier titan, so fighters for it was a big deal. The thing I built my fighters around? A PDT. All of my actual fighters have an anti-missile turret on their backs, which means the most effective way of dealing with a fighter swarm (missile/missile...
    11. Edymnion

      Linked texturing for thrusters.

      I dunno, auto-tiling blocks were a thing in Minecraft long, long ago.
    12. Edymnion

      General Info Questions, as well as PvP based questions

      Shield regen drops to 1/10th normal during combat, though it picks up to I think it was 12 or 15% when under 10% total. So big drop in regen rate when you're in combat, but it speeds back up a little when your shields are dangerously low. Unless I'm mistaken (and thats entirely possible) the...
    13. Edymnion

      General Info Questions, as well as PvP based questions

      Technically yes, but in effect its the other way around (as I recall), in that it acts a lot like energy usage. You hit the docked entity, the first check is made on it's shields. If the docked entity's shields can absorb it all, they do. If they can't, then it moves down the line towards the...
    14. Edymnion

      Read by Council Hinder design theft

      My phone has an app that lets me build 3D models from pictures I take. I have on more than one occasion scanned a large piece of art in this way, then printed out a replica on my 3D printer.
    15. Edymnion

      Some unicode characters

      Yeah, but what do you want us to do? Walk down unwedged halls, like animals? I think not!
    16. Edymnion

      Some unicode characters

      With those wedges and the ability to hotswap display readouts based on logic... We could program a FPS! We could have video games on our ships/stations!
    17. Edymnion

      Linked texturing for thrusters.

      Yeah, there are quite a few textures that would look a lot better if they would auto-scale like that.
    18. Edymnion

      General Info Questions, as well as PvP based questions

      Yup, as already mentioned its mostly decoy and ablative armor its used for these days. AI will tend to go after docked entities first (seems like they're programmed to give priority to attacking turrets), so every shot they're taking at the docked armor plates is a shot that is NOT going for...
    19. Edymnion

      Talking about Capital Ships

      Its a holdover from Minecraft. In Minecraft, fall damage is a thing, so you had normal walking speed and then "Hold shift to go slow" and you couldn't walk off a ledge while going slow. Seeing as how Starmade has no falling damage, it's very presence is pretty much just a vestigial system that...
    20. Edymnion

      Display Module Requests

      Another one: [faction] I like having display blocks now that are basically dedication plates with the ship's name, faction, etc. Would be nice to only have to type those up once and let it auto-update whenever I load the ship in to a new server/faction/etc.