Search results

    1. JinM

      Fighter Porn

      I would say every object below 500 mass or 30 m lenght can be considered fighter. My argument is, that you cannot call something a fighter, if it does not fit into a carrier anymore. And if you have 50 m long fighters, the carrier must be 400m wide and 2km long. But the game is not made for such...
    2. JinM

      Small fight aftermath

      In the middle of a test flight for a newly engineered spacecraft, the authority spotted an enemy ship. Eager to try out the new systems, we decided to hunt the much larger and heavier armored boy. The poor guy had no chance to hit our new lightweight product with his, for long ranged combat...
    3. JinM

      Fighter Porn

      I just just finished my first one that looks like an acutal fighter. 86 Mass with focus on thrust with AMC and 5 homing missiles.
    4. JinM

      [Philoshopy] Why do we keep trying to build something pretty ?

      Zektor I try it with a different approach: Pls argue for the content and ideas the debating parties try to tell and not some picked out sentences without connection to what they really tried to say. If you would really care for the others arguments, you would read their whole statement instead...
    5. JinM

      [Philoshopy] Why do we keep trying to build something pretty ?

      I said Starmade is like Minecraft, I did not say Starmade is the same as Minecraft. It is that thing in discussions...easy to understand arguments are not meant to be validated with further examples or explanation. They are so easy to understand, it only would make a diskussion unneccessarily...
    6. JinM

      [Philoshopy] Why do we keep trying to build something pretty ?

      Starmade is like Minecraft. Therefore you are not bound to one build rule or battle rule. What if no one wants to fight with a "doombrick" anyway? Or what if it is okay to focus on the technical aspect of the building, and squeze out the last bit of efficiency with a doombrick? I think that...
    7. JinM

      How to toggle a turret on or off via remote - my solution

      I combined this solution with mine. You can block a turret and then reset all turret axis on a ship. So you can actually do some really nice stuff with that 2 things. Like: Putting a turret on a static rail (the turret is designed to face upwards in its resetted position, so it can move out of a...
    8. JinM

      The G0dz Torpedo Shipyard

      Can you upload a screenshot of it or even a blueprint? I am very interested into a real torpedo. I can not imagine a future with energy shields, warp gates, and beam weapons where my torpedos are dumb fired without target tracking. I mean in every scyfy a torpedo is the ultra weapon and each of...
    9. JinM

      How to toggle a turret on or off via remote - my solution

      I finish the ship and then you see it yourself that it should work. Maybe I am wrong, but that I will find out soon. =)
    10. JinM

      How to toggle a turret on or off via remote - my solution

      If you guys would know. I dream about so many possibilities right now. I mean every ship has a limitation for his weapon use by its power generation. Sure you allways can put the power generators into the turrets and put those here and there - but that only increases the weight. But if you can...
    11. JinM

      How to toggle a turret on or off via remote - my solution

      Okay I just found out that you can prevent a turret from moving with a door. So if you have the door closed it is basically "deactivated", and if the door is open the turret is "activated". Even though it still fires if there are targets in its sight angle. Not totally reliable and might get...
    12. JinM

      Bobby AI on 3 Rail Dockers - How to?

      Okay I try that out. Does an AI turret work on such a base?
    13. JinM

      Bobby AI on 3 Rail Dockers - How to?

      I want to have a ai controlled turret at an angle of 45 degree. Is that possible? Do I need another block than the rail turret axis and the rail docker for the immobile base part that shall permanently be bend at 45 degree? I mean does the bobby AI work if I use something else like the rail...
    14. JinM

      Are fully cloaked ships possible? What is your cloaker design?

      I like the ships you guys build, even though they are more intriguing than "scouty". So thats my smallest working design right now. Its not pretty, but its not totally ugly as well. =) That one has full time cloaking at max speed with overdrive at 38%, and two jump drives. The jump drives are...
    15. JinM

      Are fully cloaked ships possible? What is your cloaker design?

      My new concept. Well I am still not satisfied, because even if I make this ship look pretty or remove the bottom beam for aestetical reasons, it will still be too big and hard to steer around. I mean it's a scout, it's meant to be agile and small. =) And the motherboard blocks are not meant for...
    16. JinM

      Are fully cloaked ships possible? What is your cloaker design?

      Now, as I read that you need to get some high power regen, I going to try to make some cooler stealth scout. I mean thats great that you can have big ships in perma stealth. But for me it would make more sense, if a cloaker could only be in perma invis, if he is really small. Thats why I thought...
    17. JinM

      Are fully cloaked ships possible? What is your cloaker design?

      I tried some smaller designs, but I am not totally satisfied with the outcome. My smallest ship has two jump drives and a little more than 20 seconds cloacking abillity, the medium one is able to cloack around 13 seconds with thrust, has 2 jump drives and an overdrive, and my biggest one can do...
    18. JinM

      Looking for an European Creative into mass-depending PVP Server

      Tanks for the reply man. I am going to check that stuff out the next days.
    19. JinM

      Add a "Tutorials and Starmade-Math" Subforum

      For me it was difficult to figure out the most efficient ways for using weapons or other ship-mechanics. How they work, how they are used most efficiently or what ship types I could build. Maybe this kind of Subforum can help beginners, as well as advanced players to figure some maths and...
    20. JinM

      Looking for an European Creative into mass-depending PVP Server

      Hey guys, anyone around who can at least give me some advice what server would fit my preferences?