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    1. Dr. Whammy

      Do Warheads work?

      You're missing the point. Those of us who take the time to make warhead based weapons want griefing/exploits eliminated in addition to any buff/rebalance that may or occur. The unfortunate truth is that no one wants to discuss warheads in a rational manner in order to come up with a...
    2. Dr. Whammy

      Do Warheads work?

      Agreed. As was mentioned before; it takes several HUNDRED warheads to take out a stationary basic Isanth. I can testify to this as well, since I dumped an entire mag of one of my 100X launchers at one and couldn't kill it. At their current state, warheads are low accuracy, single-use...
    3. Dr. Whammy

      Do Warheads work?

      I always smile when I see this... While your examples are truly awe inspiring, we are left with a few unavoidable limitations that cause making a "special delivery" more trouble than it's worth for players who need the weapon to be compact as well as those who aren't as well versed in logic and...
    4. Dr. Whammy

      Do Warheads work?

      Actually, plenty of good ideas were given. People just get too hung up on the shield bypass thing and that's where the discussion stays indefinitely until a flame war starts. Then another thread pops up like this one and starts the process over again. Many of us want the ability to make...
    5. Dr. Whammy

      The turret thread

      Sure... What's another 50-80K mass anyway? Then again, I suppose I could just stay the hell away from ships that size and snipe them from a ridiculous distance with a fleet of Lancers.
    6. Dr. Whammy

      Candidates for the "Final Boss of StarMade"

      Refit my final boss? Challenge accepted. I'll turn my M.C.S. imto a giant flying reactor posing as a ship, posing as a Death Star, posing as a city, posing as a space station, covered in turrets. ...more so than it is already. ;)
    7. Dr. Whammy

      Candidates for the "Final Boss of StarMade"

      I often joke about making the "final boss" of StarMade but I don't build quite big enough for that (yet). On the other hand, my faction is deliberately set up like an a 1990s arcade scrolling shooter. While my gear isn't the be all/end all of PVP, I do have a boss fight built into my...
    8. Dr. Whammy

      The turret thread

      At roughly 120 meters long, this ship has a respectable amount of firepower for its size via the use of up to 6 forward facing hard points. They're technically turrets, but are functionally more like railguns or the GAU8 avenger cannon. It's also reasonably maneuverable. I just might be...
    9. Dr. Whammy

      The turret thread

      A forward facing unit would still be OP as hell. The Whammy likes... I can't wait for them to finally release the power overhaul. That's when the real fun begins.
    10. Dr. Whammy

      The turret thread

      Tactical analysis complete. Staying the **** away from whatever ship has that mounted...
    11. Dr. Whammy

      Include Turrets in Shipyards

      I tend to make modular turrets with the same exact base; whether they are missile cannon or beam weapons. This would make turret refits/replacements a LOT easier.
    12. Dr. Whammy

      Damage Pulse, the forgotten weapon

      50 meters is too extreme for my tastes. Damage pulse secondaries may need a buff but there's no need to get crazy. I was thinking of something more like this... Visually, the projectile would look like one big solid bullet/beam but it would punch a hole in the one of the shapes shown...
    13. Dr. Whammy

      Starmade memes

      Whenever someone suggests buffing warheads in StarMade...
    14. Dr. Whammy

      Make bombers viable! (Balancing, and buffing small ships a bit)

      (Dons flame retardant suit... picks up fire extinguisher...) Fix the AI. Balance the weapons. Buff the warheads. That is all... :cool:
    15. Dr. Whammy

      Damage Pulse, the forgotten weapon

      Missiles are funny. I LOVE missiles but their inter-sector performance is questionable and their damage is never consistent. Tactics-wise (Not raw DPS) I've had far better results with either C/C or C/B. So you mean a 3+ meter-wide hole instead of a 1 meter-wide hole? It would be like the...
    16. Dr. Whammy

      Damage Pulse, the forgotten weapon

      What can I say? I'm a blasphemous heathen! :sneaky: There are some things that benefit from "dimensional" building. I strongly agree that pulse is one of them. Personally, I'd also prefer that a pulse's blast naturally bypasses the armor HP system and directly damages whatever the radius...
    17. Dr. Whammy

      Damage Pulse, the forgotten weapon

      That sounds very promising. I agree with 400K for missile size. I stopped doing Uber-missiles when I fired a 10M damage missile at a 6,000 mass frigate with standard armor and didn't one-shot it. ...That and AMS. It's good to know that they didn't mess with waffling. I had some nice...
    18. Dr. Whammy

      Damage Pulse, the forgotten weapon

      DAMMIT SCHINE!!! First missiles. Now this. Way to promote creativity guys. :mad: So in theory, would you say a good combat loadout would be an alpha weapon to kill shields and a machine gun to keep the pressure on and cut through the hull? Are missiles even worth while anymore?
    19. Dr. Whammy

      Damage Pulse, the forgotten weapon

      So that's what happened? I had thought about the calculation issue before but didn't want to assume. So if I understand correctly, what you're saying is that Schine used a mathematical shortcut to reduce lag and this automatic damage reduction is the side effect? If this is true, then...
    20. Dr. Whammy

      Damage Pulse, the forgotten weapon

      Do you think it has to do with the armor HP mechanic? If so, that thing may have screwed up the damage on things even more than I thought. Edit: It doesn't help that the wiki articles for effects like Armor HP, pierce, punch-through, and armor strength aren't fully clear. I'll do some more...