Search results

    1. jayman38

      How to fast travel at stations? Suggestions?

      It would be interesting if, when aligning to rails, the astronaut started sliding along the rails, just like a docked entity, as if it (the rail) were a moving walkway. Maybe in a later update....
    2. jayman38

      Recognized by Council Allow light to propagate through wedges, slabs, etc.....

      The problem is primarily that the light source is a point light centered on the empty block space adjacent to the light block, so it's easy to just remove the point light when the adjacent block space is filled with something. Therefore, modified light sources would need to be introduced to fill...
    3. jayman38

      Terran Defense Fleet (Mass Effect+Star Trek+ Cruise Ship Build)

      If possible, I would recommend removing the brown ceiling slabs and replacing whatever is above them with brown full blocks, to give a smooth transition all the way around from wall to chamfer to ceiling. Maybe change the grey ceiling tiles from full blocks to 3/4 slabs, to give a more recessed...
    4. jayman38

      Read by Council Holotanks/hologram blocks

      Not really, unless your video card struggles with transparent textures. From the game's point of view, it's just a copy of and reference to a ship that is already in memory. (Assuming that the holograph block will be used by the typical builder to display the ship you are in to simulate damage...
    5. jayman38

      Suggested Optimizing Wireless Logic

      If wireless radio were implemented, the dev team would probably maintain the current wireless blocks also, if only to avoid breaking existing designs.
    6. jayman38

      Read by Schine Minor tweak to a certain combo.

      If nothing else, shorter range would be a simple way to simulate inaccuracy spread of a rapid-fire system, without requiring additional calculations. However, maybe this is a mod thing, not for the vanilla game.
    7. jayman38

      Read by Council Lightimprovement possible?

      For light dimming, I think logic slaving would be a great solution. Be able to slave multiple activation blocks to a light block. Then, depending on how many of those activation blocks are "on", that's a percentage of the overall count of slaved activation blocks that is translated to the light...
    8. jayman38

      Recognized Gravity modules and logic

      Gravity needs to be an area effect instead of a per-entity effect. Benefits: Logic becomes easy You can set the gravity field to end at the extent of your own airlock, by moving a gravity generator where you need it. When astronauts want to go into two different directions in the same gravity...
    9. jayman38

      Read by Council Armor Point Restructuring

      This suggestion doesn't really make sense to me. If you want more shields, add more shield blocks. The Armor rating for the ship represents a certain kind of structural integrity of the load-bearing, force-resisting superstructure. As blocks that add to the Armor rating are destroyed, that...
    10. jayman38

      Your Favorite Decoration Block

      Metal grill. Examples of use are actually shown in the OP spoiler pictures. I also use them as catwalks and ventilation covers. Decorative uses that include allowing light through for even more versatility. It generally looks great at any distance and provides an improved sense of depth and...
    11. jayman38

      Planned Green Force Fields

      I would recommend a generic, white translucent forcefield block with a forcefield control computer. Allow linking the computer to slave lights and decoration blocks (including other forcefield blocks) to alter the color and texture-pattern of the forcefield blocks. Now you have most colors and...
    12. jayman38

      Recognized Show speed of selected entity in the HUD

      I'd prefer absolute velocity. I want the direction... somewhere, somehow, and the absolute magnitude. Relative speed would be counter-intuitive when pretty much any other space game gives absolute speed. (Some of them have relative speeds too, but I never use those.)
    13. jayman38

      Tau Ceti Shipyards - Star Trek builds

      Exactly! The Phase II one is real nice-looking. Thanks for showing me.
    14. jayman38

      Read by Council Build Mode: Wireframe

      I, for one, would not mind wireframes in "lighten" mode. It is build-mode only, and I won't use that mode for screen shots. It could be a client-side configuration option.
    15. jayman38

      Dream Technologies

      The two purple ships are already the makings of a fleet with a unified style (namely, purple with yellow stripes).
    16. jayman38

      Planned Better weapon effects.

      A translucently-textured low-poly cylinder should do the trick, but if we can't do that, 3 or 4 rotated rectangles should simulate the effect well enough (better than a single rectangle that we have now). By rotated rectangles, I'm referring to the way that paint cans and light sticks are...
    17. jayman38

      Help with detailed ship exterior

      1. I recommend using different colors. For example, you can place artificial seams using black armor. 2. Similarly, you can break up the solid sheets of metal with white and dark grey blocks. 3. If you don't mind breaking up the surface a bit, you can use slabs to make raised plates or even a...
    18. jayman38

      Relive the battle of Christophsis? In-game battle- Starwars*

      As long as there is no money exchange, you shouldn't have to worry about copyright laws. This is similar to going to a convention with a homemade costume for fun, which happens all the time without prosecution. It would cost them to prosecute, and they might even get more exposure (and more...
    19. jayman38

      Recognized by Council Build helper - segments

      I have long wished for the addition of "offsets" on all three axes to be added to advanced build mode. Offsets would change how subsequent blocks are placed. Imagine placing a large, angled wall consisting of wedges with just a couple of clicks. I think the answer to that is tabs. Split up the...
    20. jayman38

      Recognized Reduce Rail Lag - by setting rail speed to 0

      I recommend sacrificing a BlockID to have a 0-speed rail hardpoint block in addition to the regular rail blocks. To sufficiently differentiate them from rails, maybe increase the max block count/mass that can be docked to a hardpoint, and maybe change the HP and armor value slightly. This way...