Search results

    1. jayman38

      Recognized Physical Effects to Weapons

      Significant ship movement due to simultaneous broadsides are a big fish story. Ships are massive compared to the shells fired, the modern guns have massive recoil systems, and the water pressing against the hull provides a massive friction environment to hold the ship in place. Pictures may make...
    2. jayman38

      Asteroid-themed space station: Ores?

      The Grand Obelisk has an interior room that is physically mirrored with a circuit floor. I think that is terrific, because it is a great way to simulate a reflecting floor. Awesome.
    3. jayman38

      Read by Council Weapon Range Block Scaling

      I think that, in order to avoid calculation-based lag when weapon systems are damaged, that the range addition should be a simple 1-meter increase per weapon block. So my idea of a change in this system is 1.5 sectors + (number of weapon blocks * 1 m), depending on the base weapon type (base...
    4. jayman38

      Tau Ceti Shipyards - Star Trek builds

      Very great and clean. I kinda wish the Constitution refit had received a big brown radar dish (deflector dish) instead of the glowing dish, but that's just the steampunk in me. Speaking of going old-school, any chance of an original TOS Constitution? I can understand you holding that back to...
    5. jayman38

      Suggestions please <Ship Design>

      Put upward angle edges on the sides of the blue bay. Presto. It's no longer a box. It's a smiley-face.
    6. jayman38

      Planned Actual wedge slabs.

      I'm already seeing a need for all sizes of half-corners. I'm very glad to see wedge slabs are planned.
    7. jayman38

      Classifactions suggestions

      The discussions on classification systems normally end with "It's all relative." The devs created this game with a vision of being able to build their own capital ships, so it's either a building game or a game of who has the bigger titan and/or fleet. (Of course, as the devs remind us, there...
    8. jayman38

      Implemented Add a warning confirmation box on the "Undock all turrets" button

      Both moving out from between the love/life sandwich and a confirmation button would be good!
    9. jayman38

      Read by Council More things should use power

      At the small energy levels we are talking about, the power draw is insignificant compared to major power draws (thrust, weapons, shields, etc.), so making these minor systems draw power seems nit-picky to me, so that's why I recommend it be a mod, not in the vanilla game. Survival-mode-type...
    10. jayman38

      Read by Council More things should use power

      I can get behind this as a game mod with some caveats: 1. Med cabinets should only use a bit of power when dispensing. Otherwise, they are passive storage. Ditto with storage blocks, but they also draw a bit of power when inventory is being deposited. (E.g. 1 e for every 1k inventory transfer...
    11. jayman38

      Planned Keep a Steam-Free Option

      Governments have been known to spy on players in World of Warcraft. Steam will only trace the servers that cheating software accesses. E-Sports Entertainment Association (ESEA) turned their entire player network into a 14,000-strong bitcoin mining botnet. EA's Origin has plenty of articles about...
    12. jayman38

      does anyone want arenas / confined space battles / CTF

      I am thinking that the "Robocraft" arena battle mode would be good for the action side of Starmade. I am thinking that various ships would be matched up by ship capability. The devs have already started a point system to "classify" ships; it's a work-in-progress, but as it gets better, it could...
    13. jayman38

      Read by Schine Power usage to adjust shields, weapons, thrust

      To properly handle slaves and logic and stuff, it would probably be best to change the logic system, so that you can "deactivate" any number of slaved slave blocks or weapon blocks. Imagine hitting a single button, and it deactivates a logic block that has half the weapon blocks, half the slave...
    14. jayman38

      Read by Council Symmetry Improovement Discussion

      I would also recommend sub-symmetry sets. This would allow you to create symmetrical shapes on both sides of the main symmetrical plane at the same time. Example: Let's say you want to make symmetrical engine pods on both sides of a ship. Normally, you would either have to make each engine...
    15. jayman38

      Recognized by Council Schine/Council-run Server

      It is a matter of self-interest. The admins on a server that is considered central to the game will be interested in promoting the game in the very best light. Griefmins, on the other hand, do not really have the game's best interest at heart. If the game's population drops off because of their...
    16. jayman38

      Read by Council angling armor

      There have been multiple "bouncing" posts, including a bouncing gun weapon suggestion. The bouncing "vector" effect thread was rather popular.
    17. jayman38

      Azereiah's Assembly

      I love the greyscale color. So utilitarian. Got some color seeping through in the medical areas, though. Color frightens me. :schema: Good use of metal grid. It makes me wish we had metal grid door blocks.
    18. jayman38

      Read by Council Auto Restart Feature for server side

      It would be nice if the game provided some kind of "heartbeat", so that external systems could monitor it for a freeze or race state. Is the game always writing to a log file? You could always check log file size for differences from time to time as a heartbeat check.
    19. jayman38

      Implemented "Unstable" Ship Building Blocks

      I like the idea of explosive systems, but I like it better if they only get explosive once the ship's HP drops to 75% or less. That way, massive explosions don't rock a mostly-intact ship, but as a ship gets more and more "gone", the systems get more and more volatile. That's generally what I...