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    1. jayman38

      Default (256) 30 Tint Crystal 1.198.146.1

      For those who use the 256-pixel Default Texture pack, this modified version offers tinted crystal armor in the 30 range (70% opaque), for easier visibility of the crystal itself, and for better integration into color schemes. Other than the crystal armor, all other textures are the same...
    2. jayman38

      90 degree symmetry mode

      More symmetry options to expand build helping is a great thing. I would also like to see sub-symmetry settings, where you can make symmetrical sets of symmetric items, like matching perfectly-mirrored engines (or gun barrels or hanger bays or whatever).
    3. jayman38

      Read by Council Door Overhaul

      In short, this suggestion.
    4. jayman38

      [Ship] FTL mantis cruiser

      I would think it would make sense to set up systems inside the rooms. (E.g. Thruster blocks set up in large stacks, arranged against the back of the engine rooms) Especially if the third dimension is really expanded, making the rooms very tall, and/or having space in the floors and ceilings for...
    5. jayman38

      Read by Council Create Dock - Place existing Blueprint/Design

      Also, I think that when the ship is constructed, the core entity should get blocks first, then docked entities starting from those closest to the geometric/turning center outward, with the expectation that this algorithm will fill "internal" entities first, so that if parts run out, the external...
    6. jayman38

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      I think shipyards (specifically, shipyard-linked factories) should be able to use scrap to make ships out of blueprints/designs, only more slowly than if the real blocks were available.
    7. jayman38

      Recognized by Council How to make asteroid mining more thrilling

      Also, imagine not-so-horrible creatures being accidentally abducted by the salvage beam. Suddenly your hard-won cargo is being munched-on by rapidly-multiplying tribbles or rock-eaters. Could be a job for NPCs.
    8. jayman38

      Suggested Agriculture: a basic outline

      Salvage Beam -> retrieves plant matter -> stores in linked storage -> linked a factory that pulls the plant matter -> produces x color edibles (fruits and veggies), y color seed, z color organic material, where x, y, and z are server-configured numbers. After all, it's really just a factory...
    9. jayman38

      Read by Council Integrate a "difficulty" function into /sector_chmod

      I think custom difficulties per sector would be great. It would be nice for an admit to "get" the current difficulty level of the current sector, especially if sectors will get procedural difficulty levels (E.g. more difficulty farther from spawn). It would be nice to be able to set...
    10. jayman38

      Recognized by Council Factory Streamline Thread 763

      I simply agree. After all, this is The Future TM. I don't even think a builder should need more than a bunch of crystal, rock, and mesh as raw source materials. Or even just scrap, though scrap should take longer to process. The number of factories linked to the shipyard simply define how fast...
    11. jayman38

      Turret control computer

      As with all the other turret-control suggestions, an astronaut or NPC needs to be able to jump into the computer and control all linked turrets together. Maybe allow cameras to be linked to the computer, to give the occupant a preferred-point-of-view for using the turrets together. I think we...
    12. jayman38

      Recognized by Council Pseudocolor for glass in buildingmode

      I, personally, would like to see the glass textures more opaque across the board. (I should probably build a custom texture set with reduced transparency on the glass.... Maybe.) In many cases, the color coordination is off, because the colored glass is too transparent. The decreased...
    13. jayman38

      Skin Template

      PNG24 is not sufficient for transparency. You need to use PNG32. (In most programs, such as GIMP, it's sufficient to "Add Alpha Layer" to upgrade from PNG24 to PNG32. The extra 8 bits are the variable translucency (from 0% completely transparent to 100% completely opaque) at that location on the...
    14. jayman38

      Read by Council Missile System Change: Missile Storage vs. Damage per shot

      I'm coming from the angle of common sci fi media, where food is basically handled behind the scenes, while missiles/torpedoes are limited. I consider the beginning game of the StarMade universe to be end-game situation of other games, so that indefinite food production is already a thing for all...
    15. jayman38

      Read by Council Missile System Change: Missile Storage vs. Damage per shot

      For missile ammo, the texture of the missile module itself gives me an idea: The side of each missile module shows stored missile ammo. This tells me that the number of missile modules should define the storage capacity of the missile system, not the power of each missile. Linked secondary...
    16. jayman38

      [Dev Build] In-Game Video: Ideas and Possibilities

      I would like to see logic trigger client-side short videos. One of my first computer games ever had a random battle animation play in the middle of a battle. It was fun and reduced the monotony. (This was in the days of turn-based combat.) It would be great to have event-triggered little...
    17. jayman38

      CDGA Shipyard

      I'm liking the use of light slabs for weapon faces at this scale.
    18. jayman38

      Read by Schine Ammunition as an Alternative

      For missile ammo, the texture of the missile module itself gives me an idea: The side of each missile module shows stored missile ammo. This tells me that the number of missile modules should define the storage capacity of the missile system, not the power of each missile. Linked secondary...
    19. jayman38

      Read by Council More Logic Gates: NAND, NOR, XOR, XNOR, PULSE

      I would also recommend a "RAND" block, which is a Pulse block with a randomized short clock cycle. Great for things like flickering lights, deathtraps, gambling games, or other effects.
    20. jayman38

      Read by Council Tracking Drone

      With such limited building options, I recommend it be a new weapon system instead, with 0-damage, literal "tracer" rounds. Tracking devices can be small enough to be the size of cannon rounds. Still need to have the vulnerability to be shot off or otherwise destroyed.