Search results

    1. jayman38

      Read by Council Server chat message change for better filtering/processing (Warning:coder geek content)

      You should always, always, always sanitize user-supplied input. That means implementing point 1 (escape special characters) . I found some links that might help: In a bash script, how do I sanitize user input? How to sanitize user input in Bash
    2. jayman38

      Read by Council user made button icons

      If custom textures were allowed in Starmade, I'd prefer to be able to create a texture from 4 or 5 layered transparent images. That way, just a few images combined can create a better variety of descriptive hotbar images. Example transparent images: arrows, planets, Starmade icon, starburst...
    3. jayman38

      Implemented No enemies mode?

      I wish "Creative Mode" would temporarily deactivate blueprint spawning by the computer in singleplayer. You can uncheck "Enemies" permissions in each blueprint to keep the pirates from spawning that blueprint, but it will take some time to make that change on all the Isanths.
    4. jayman38

      Read by Council Turret Improvements

      Pre-calculating turret rotation strikes me as an oversimplification, when one takes into account moving subsystems like other turrets, turret elevators, turret doors, regular doors, and so on. So a turret might be able to turn without restriction in 360 degrees around its pivot if a neighboring...
    5. jayman38

      Read by Council Reactor Subsystems

      Perhaps a key gameplay feature would be using some sort of construct to tell the game to increase the power cap for that particular entity. Example: creating reactors in a bottle form increases the power cap by 5% for every 5 blocks of "reaction space" enclosed in reactor bottles or tubes. Or...
    6. jayman38

      Read by Council Instant Delay Logic Block

      Once upon a time, I heard you could use a storage block as a 10s or 15s delay block. However, that was many, many updates ago, and I have never played with storage blocks to give extended-time delays. If it still works, it would be nice if speed controllers worked to change that delay also.
    7. jayman38

      Read by Council Instant Delay Logic Block

      Can we hook up speed controllers to delay blocks? In some cases, it would be nice to get 1/10 s delay instead of 1/2....
    8. jayman38

      Read by Schine Commas in large numbers.

      Number delimiter and decimal should simply be added to the translation XML. Then you could have multiple translations for each language, depending on how you want the numbers to look. Very easy change.
    9. jayman38

      Read by Schine Ambient Block - Logic Activated

      I think the primary concern with "generated" ambience is shipboard sound. Some builders might want silence, while others want computers to sound a certain way while still others want their computers to sound a different way. Think: The difference between the NCC-1701 Enterprise bridge and the...
    10. jayman38

      New game mechanics that would diversify combat

      tl;dr: 1. Give systems an optional control computer (these will probably be introduced in some sort of crew update anyway). 2. While these computers aren't compulsory, they would add additional features, such as adding power management control. 3. Control Computers explode like a warhead with a...
    11. jayman38

      Read by Council Survival Needs

      Depressurization should allow astronauts 15-30 seconds to do something regarding self-preservation. E.g. put on a helmet or get to the next room before the bulkhead door shuts. People do have a few seconds in depressurization conditions where they can do something before they expire. This scene...
    12. jayman38

      Read by Council Information as a Resource/Commodity

      I think information as a resource will come into focus for the devs when they start working on a mission system. A mission system will require information resources. I think you should be able to store information resource objects inside the decorative computers, as if they were chests, and...
    13. jayman38

      Read by Council Survival Needs

      I think various flavors of survival mode would be good as mods, but I don't think it should be in the core "vanilla" game.
    14. jayman38

      Read by Council Forcefield Lighting / general lighting

      This is one of the reasons why we need both increased lighting distances by default as well as phantom-block lighting as described in this thread: Read by Schine - Will-O-Wisp Lights?
    15. jayman38

      Read by Schine Power usage to adjust shields, weapons, thrust

      Unfortunately, your suggestion is a regression on the way that the weapon slaves work. Once upon a time, one could change slider bars to affect how a weapon worked, donating so many points to range, rate of fire, damage, and maybe a fourth element. When I put it like that, my slider bar...
    16. jayman38

      Make push effect great again

      I think there needs to be a check in the game to calculate the maximum speed, based on the maximum number of blocks in one of the three groups. Example: If a ship has 3000 thruster blocks, 200 push blocks, and 100 pull blocks, the ship's top speed should be calculated based on 3000 thruster...
    17. jayman38

      Read by Schine Power usage to adjust shields, weapons, thrust

      Idea for a Power Management HUD layout: I imagine this would be accessed through an engineering block or control chair or maybe a special entry in the entity menu. My current idea is to have a server-configurable limit of 200% that you can increase the power to for any given system. (Any...
    18. jayman38

      Tholien web like weapon?

      Such a weapon would be used for tron mods, for sure. Does it damage vessels that try to pass, or does it just hold them? If it just holds them, you could use the yellow (or any color really) force field block. Otherwise, firing damage beams in various directions, and hope they don't strike a...
    19. jayman38

      any possable way to turn a .3ds 3D model...

      .3ds can be pretty easily converted into .obj or similar format, and there is a program floating around called "SMEDIT", that converts those 3D models into a blueprint. However, SMEdit is not well maintained and has a reputation for being difficult to get running. (UPDATE 2 - 2/14/2016) Coding...