Search results

    1. jayman38

      Personal Build Challenges you give yourself?

      Star Trek-like ship with a hanger big enough for at least one Isanth and enough stairwells for multiple floors: The Theatrical A ship that looks very much like what Arthur C. Clarke described, with heat radiators and a reactor-looking block element in the aft of the ship: The Clarke Explorer A...
    2. jayman38

      Holographic Display

      Yeah, the GUI system would get a boost from Holographic systems, and even dot-based holographs would be an impressive addition, in terms of decoration. (Example: You could still get a feel for how a ship is shaped, if 16^3 block sections (or some other sampling of collections of blocks) are each...
    3. jayman38

      ladders?

      Ladders have been suggested before, and the dev team has shown interest in ladders. This is just speculation, but I suspect that this is a relatively small addition that is being prioritized low on the to-do list, below all the major and highly impressive stuff they want to accomplish first...
    4. jayman38

      Recognized Simple solution for a horrible problem

      I think instant complete detonation (vanishing, until proper explosions are introduced) needs to be the solution to destroyed docking blocks. That's what you see in SciFi media. A lucky hit sets off a big explosion. This change would require that docking elements need to be better-protected by...
    5. jayman38

      Forcefield regeneration

      Well, if it's going to regenerate, you'll want it to be even cheaper per block, and weaker. Maybe somewhere between hull and standard. Probably closer to hull. Maybe the regenerating blocks could be a new block type that regenerates from the more powerful current forcefield blocks and would be...
    6. jayman38

      A short "what if" about AI.

      Yes, Ray Casting (in some cases, casting multiple rays in different directions from the AI agent) can really improve AI behavior, as long as there are logical rules for decision-making. It can even save on processing power if the decision from a raycast allows an AI agent to avoid collisions or...
    7. jayman38

      Isanth Update & Building onto Competition idea

      Idea: scaled-up models for harder encounters. Even a 2:1 scale Isanth could provide more interior space, as well as the opportunity for better power systems, not to mention more space for other systems. Otherwise, having the same outside features and shapes. A 10:1 Isanth would be very powerful...
    8. jayman38

      Arkon industrys

      It's more than that. The weapon barrels are made purely out of weapon blocks. The engines are made purely out of thruster blocks. The surface decoration is the block texture itself, instead of greebling with more blocks.
    9. jayman38

      Arkon industrys

      I love how perfectly "Starmade" this ship is. It's not a Star Trek ship. It's not a Star Wars ship. It's not a Dr. Who ship. It's not a Battlestar. This is Starmade!
    10. jayman38

      90 degree symmetry mode

      Remember, you can place the symmetry plane anywhere, simply by building a block where you need it and centering the plane on center of that block (or the edge of it, in case of even-mode symmetry), so yes, a 45 degree symmetry plane would give you 90 degree mirroring. Green lines target the...
    11. jayman38

      Contest for my Starmade lets play!

      The fleets submitted for the fleet contest include some smaller and lighter-weight designs. In short, a lot of the smaller-ship fleets submitted for the fleet contest should fulfill your needs.
    12. jayman38

      Logo Dilemma: UGPD needs a nice logo!

      Emphasis added to illustrate that this design will be for large structures that can handle very large designs. A base, in general, is the equivalent of "huge ships" when it comes to decoration.
    13. jayman38

      Weapon Building Question

      You will need to add Punch-through as a slaved system to the main cannon computer, to get shots to pass damage deeper into the target structure, after the initial impact area is destroyed.
    14. jayman38

      I need some help for some details

      More brown! With grey piping. However, since it is mostly grey already, just reverse: grey with white (in place of chrome) piping. Bottom line: piping is very good for a "steamdieselpunk" atmosphere. For further dieselpunk antmosphere, you'll probably want to create engine-exhaust-type...
    15. jayman38

      New Thruster Block

      I want to like this idea, but it's just too easy to immobilize someone with a missile hit to the core, which would disconnect anything connected to the core. Besides, the "core" is becoming less important, to the point of becoming merely the first block of the ship. I would like this suggestion...
    16. jayman38

      [Philoshopy] Why do we keep trying to build something pretty ?

      Ah, the deep and abiding sadness of lost Lego blocks. (And they're expensive, too!) I know the feeling well....
    17. jayman38

      Logo Dilemma: UGPD needs a nice logo!

      This one is based on a standard police badge format. I envision a white, wedged, vertical ellipse, with yellow (representing gold) wedged details on top of that, with two stars cut out on the bottom gold detailing to try to simulate white stars, plus "UGPD" in bright blue right in the middle...
    18. jayman38

      Frequencies For Wireless Controllers

      I am going along with this idea, but I think the master/slave mechanic should remain and should override the frequency setting, to simulate an encrypted/hardened wireless signal.
    19. jayman38

      Optimize game engine

      1. I had an idea here on how to reduce collision checks, starting with simple rail-docked entities. (Summary: Essentially turning off collision checks between the root entity and the docked entity after verifying zero collisions along the entire movement path.) Collisions would either have to be...
    20. jayman38

      Missile HP in the configs for the newest release!

      Will missile HP be altered by difficulty value at all? I am thinking on Easy mode, your own missiles will have more HP, while the enemy's missiles will have less; versus Hard mode, where your missiles will have reduced HP, while enemy missiles will have more. I wish that difficulty could be...