Tab + F8 into them if in single player with one selected but yes we need a better way. At the moment the main way I speed things up is building racks of turrets and loading those rather than 50 single turrets. It'd be nice if Create Dock let us deploy an existing BP to a given docking point if...
I coat my whole system if I have the resources in guns so attacking my systems is like attacking the most heavily defended place you can think of in reality sometimes. XD
I Logged onto Fillecraft late yesterday and went patrolling around to check for if everything was working right within my faction's territory and some neighboring ally areas and I went through a gate to one of them and got hit by an ArrayIndex Out Of Bounds Exception rather hard.
Server Name...
hmm this is starting to get interesting. :) Almost done with mine but I think I got carried away with the number of blocks. XD Time to change to super light blocks for the insides. >_>
For the time being just take advantage of the fact rail rotators first rotate a docked object than try to send it in the direction it is pointing for offloading cargo. And yes they turned off cargo transfer for some reason for Rotators and turret axis's. O_o
That seems to be a bug to anything within a sector radius of a planet. Putting it in the sector completely or one sector out from the planet usually causes them to orbit the planet. Now as for the orbiting the system thing I'm not sure how that happens but it is usually a particular spot in...
lol I build more dangerous ships not bigger ones. :P I'm more likely to send a fleet of expendable drones to an area than I am anything larger than a frigate unless I have to. :)
:) Worth a try. And yes there is that nagging issue of nuke and run where someone causes enough damage to kill someone and runs away before they spawn in and start shooting. XD
Could always make it so when a player opens fire on another player tat a scrip spawns a few of the most dangerous ships in the catalog to attack the offending player. :P
Could always fly at the same speed and direction they are. It isn't hard to sync flight with another ship but it does take a certain type of person to hold that position and speed well. :) Practicing high speed boarding with my faction sometimes to get them use to trying to fly and board at...
How does this work exactly because I tried to hook up some logic blocks my a warpgate station I'm testing this on and it doesn't turn the gates on or off. >_>
Uploaded the offending station and ship I'm testing with. :)
lol so much this. I've been slowly build a 20 computer/module logic jumper system into my bigger ships that can use it. I'm mainly using that to place gates down though so the odds of me using more often than I have to are rare once I have gates setup. :P
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