Search results

    1. Asypha

      Read by Schine Increase Speed of Launch rails

      Instead of a straight buff, I would like to suggest that there should be a speed increase dependent on the number of launch blocks. For example (not a solid one, just something that could be...) Let's say the max boost were 200% of the current launch speed, and the server default to get that...
    2. Asypha

      Recognized Ability to Rename Blocks for Hotbar use

      Hoping this gets implemented asap. Came to suggest this and found it already well thought out, stated, and seemingly fully endorsed.
    3. Asypha

      Recognized by Council Changed targeting of Copy/Paste Tool

      I would love to be able to select the invisible opposite corners of my selection area to define my copy area. Preferably with different clicks, so I can re-size as needed when I see the bounding box. Ideally you could also define the corner that acts as an anchor as well, if not be the...
    4. Asypha

      Read by Council Adv Buildmode Enhancements

      1. It would be nice if the copy and paste outline could be shifted around with arrow keys or something to allow for more robust area selection. The number of times I need to build a scaffold around my target to get a good copy..... 2. Yes, speaking of which, I suggested this a while back ...
    5. Asypha

      Recognized Logic Pipe Visibility Controls

      It could be nice if the builders could set a ship based logic pipe visibility flag for then not in build mode. This would ensure that ships, whose builders who used the pipes as part of their design, can be presented as intended while still allowing other ships to hide their pipes.
    6. Asypha

      Docker Tug 1.0

      Mass: 4.4 Length: 12m Height: 3m Width: 3m Thrust Ratio to Mass: 2.5 A fast, nimble tug used to flit around build stations; between projects, carrying people and docked entities. It can carry up to 11 docked entities on the central rail line, and a few more if you are willing to use the...
    7. Asypha

      Read by Council Persistent toolbars in creative mode between game sessions.

      Would it be possible to maintain a users selection of blocks for creative mode between game sessions. Losing connection or needing to sign off in the middle of a project can be frustrating as you spend a few min each time resetting your toolbar once you get be back in. I know this is a small...
    8. Asypha

      Recognized Players in build mode should be able to see each other

      Marked agree on the initial suggestion. I would love to see each other instead of placing light blocks and trying to describe the view... I'm not sure where the rest of the thread headed... My recall is that we can all cram into a single build block.
    9. Asypha

      Read by Council Player facial expressions and other animations

      Originally, this was going to be a suggestion of a specific interface for facial animations, but I realized that the actual goal is to gain some form of animation for the player. Ideally, some way to change their expressions without a total skin change. Would you agree that animations and more...
    10. Asypha

      Recognized Better Player Character

      I like the movement changes you proposed.
    11. Asypha

      Trouble: "Hidden" Extending USD Arm

      So there even in your solution, there is no way to magnetically dock a docking arm to a port? Bummer. We were having an issue since the arm is on a ship and the port was on a station, there was no way (that I know of) to actually fire the port's docker at the ship's arm. Thank you for all of...
    12. Asypha

      Trouble: "Hidden" Extending USD Arm

      Thank you. Is that a retractable dock on the ship or a station? Is the solution to simply remove the docker and only rely on the rail for the movable dock on a ship?
    13. Asypha

      Read by Council Simplify Docked Entities; Rail Docker as Pseudo-Ship Core

      If there is a worry that these would make base cores redundant, their default stats so they default to no power\shields. This would encourage actual core use for things larger than doors and small moving platforms.
    14. Asypha

      Trouble: "Hidden" Extending USD Arm

      Just wanted to flag this whole thread as useful. Spent an evening struggling with this EXACT issue. Wish it had been mentioned in the USD video.
    15. Asypha

      Read by Council Magnetic Grapple

      Sorry to necro; but, I found this before posting something close to identical. The idea of being able to latch onto another ship without their permission, at any location, is wonderful. You could create anything from limpet mines to rescue ships. (I would mostly build ships that I could fly...
    16. Asypha

      Read by Council Simplify Docked Entities; Rail Docker as Pseudo-Ship Core

      Wish I could transfer the ratings from my earlier post on this to help its visibility. Same basic suggestion. Nice to see it brought up again. (Combined Core and Rail Docker for rail based elements.)
    17. Asypha

      Fixed On the Wiki; adjust the CSS for mobile to allow users to scroll down further.

      Thank you. I know dealing with compatibility across platforms is a nebulous pain in the wazoo. You have my empathy for that.
    18. Asypha

      Fixed On the Wiki; adjust the CSS for mobile to allow users to scroll down further.

      This reddit thread was a few people encountering mobile issues. I'm not sure what they were using. Does anyone else have a lot of trouble viewing Starmadepedia on mobile? Also, item pages in game don't show everything? • /r/Starmade That combined with my experience using IE, which, although in...
    19. Asypha

      "[SERVER][UPDATE] WARNING" After getting out of a docked entity.

      I was wrong. What fixed it yesterday(ish) had no impact today. I am at a loss to explain this lag. Please let me know what kind of things would result in these repeating messages. Thank you anyone.
    20. Asypha

      Planned Pull the player's head out of their ... chest?

      In first person mode, the camera for the seems to be located in the player's chest. This makes 1 meter high blocks look excessively tall when walking around. Viewing the world around the character from an angle that matches the model would help immensely with interior builds which, at least to...