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    1. Achriel

      Ladders

      Honestly, ladders before Plex Lifters. As an added function they should cancel momentum of people moving through the block. This would be especially useful on hull exteriors as you could aim at them and \'stick\' instead of bounce. Much as they are using in \'real\' space walks.
    2. Achriel

      My own cores are 'Enemy' faction

      Multiplayer game on local server. Spawned a few capital ships to practice using turrets and fighters effectively. Wanting to watch how the another players did I used /god_mode on myself to fly about the battle. I was in the same faction as the other players but we noticed that although our...
    3. Achriel

      Spinal-Mount Cannons (Super weapons)

      I would think this type of weapon is uni-directional (one direction only). A very specialized weapon for a specialized ship. If implemented I believe these would be used as planet and station attack vessels and maybe for crippling capital ships or knocking down obscenely large shields. They...
    4. Achriel

      Ship Repair & 'Schematic'

      Potentially it\'s double the storage for each ship & station on the server but is it really all that much (storage is cheap)? We already store every planet and it\'s state and that is millions of blocks per planet. The Schemartic could also be stored locally on the client comuter but having...
    5. Achriel

      Spinal-Mount Cannons (Super weapons)

      Perhaps we could allow larger ships to \'charge\' thier weapons when of sufficient size (larger weapon = longer charge = larger discharge). Require a minimum of 1000 weapon blocks and a minimum weapon to ship ration of say 20% (Smallest spinal mount would be a ship of 5K block in this case). A...
    6. Achriel

      The suggestion that must never be real. Ever.

      How about a \'gateway\' that you link to another gateway.. but they ONLY link to one other gateway. Massive power that creates a connection (two-way) between two points. You limit the gateway by making it\'s surface area geometrically more power intensive as the area increases (double the...
    7. Achriel

      Shipyard

      An excellent idea, I love the concept of \'creating\' a ship. I created a thread about ship repair that might add a few extra ideas: http://star-made.org/content/ship-repair-schematic My post is about repairing ships but there is no reason the repair schematic I suggest couldn\'t be the...
    8. Achriel

      Ship Repair & 'Schematic'

      Instead of beam we could make the Astro Tech a \'field\' in that it is an omni-directional effect that works at a range from the control or emitter block. This would play well into making the repair function a \'shipyard\' based block that could be used to create a bay for repairing any ships...
    9. Achriel

      Ship Repair & 'Schematic'

      When my ship gets beat up it hard to fix, especially non-visible damage. To that end I thought of a change to the 'Repair Beam' and adding a 'schematic' of the ship before it was damaged. 1st off in the Structures menu area add an ' Update Schematic' for the ship. This is like a memory of...