I propose a super weapon should be put into this game. Though extremely strong, they would be very expensive, require many different parts, lots of energy (special ammunition maybe?), and a ton of room.
I say there should be three different types, a deathbeam of sorts. This would be a laser based weapon, extremely lethal to shields, not as much to hull though. It would require a large space, in which it would have coolant for faster and more firing time (Ice), ammo (lava), and the main barrel. This weapon would consume massive amounts of energy, and can not be operated while the ship is in movement. Also would require a charge up time.
The next super weapon would be like a railgun of sorts. Capable of doing large amount of physical (armor) damage, but little damage to shields though, and can be fired at long ranges. It would as the others require, lots of room, but it would need a lot more energy (railguns are guns using electromagnets so it makes sense), and it would fire any sort of hull you put into it, the more hull the more damage. (or it could require a special refined ore) and as the other one, it could not be fired while moving. like the laser it would require a charge time.
The final super weapon would be a sort of pulsar type weapon (no not like the one already in the game), it would release an EMP, that would spread out like a bubble, which would pass through shields and armor, temporarily damaging energy production, energy storage, and shield regeneration and shield max. Unlike the others, it could be placed inside the hull, unable to be seen from the outside. It would require insane amounts of energy, and the shields would need to go down for a short amount of time. This weapon would also have a very long reload time, in order to nerf it's abilities. and as all the others it can not be operated while moving.
I say there should be three different types, a deathbeam of sorts. This would be a laser based weapon, extremely lethal to shields, not as much to hull though. It would require a large space, in which it would have coolant for faster and more firing time (Ice), ammo (lava), and the main barrel. This weapon would consume massive amounts of energy, and can not be operated while the ship is in movement. Also would require a charge up time.
The next super weapon would be like a railgun of sorts. Capable of doing large amount of physical (armor) damage, but little damage to shields though, and can be fired at long ranges. It would as the others require, lots of room, but it would need a lot more energy (railguns are guns using electromagnets so it makes sense), and it would fire any sort of hull you put into it, the more hull the more damage. (or it could require a special refined ore) and as the other one, it could not be fired while moving. like the laser it would require a charge time.
The final super weapon would be a sort of pulsar type weapon (no not like the one already in the game), it would release an EMP, that would spread out like a bubble, which would pass through shields and armor, temporarily damaging energy production, energy storage, and shield regeneration and shield max. Unlike the others, it could be placed inside the hull, unable to be seen from the outside. It would require insane amounts of energy, and the shields would need to go down for a short amount of time. This weapon would also have a very long reload time, in order to nerf it's abilities. and as all the others it can not be operated while moving.