Search results

    1. Master_Artificer

      Dev Blog : February 17th 2016

      Schine will need to, at the very least, get a rock-paper-scissors system down for this instead of "ship has better score, so it wins". Pistol beats sniper, sniper beats shotgun, shotgun beats pistol (halo balance). Sure you can brute force your shotguns to beat the sniper, but you'll take...
    2. Master_Artificer

      Read by Schine Astrotech beams CAN'T heal astronauts?

      but why can the medic beam repair blocks then keptick ?
    3. Master_Artificer

      Dev Blog : February 13th 2016

      Egad! My quest for humor has killed a man! How do I explain this to Blakpik 's next of kin! :confused:o_O
    4. Master_Artificer

      does anyone alse miss the old turret system?

      stick a single shield recharger to use the base 220 shields from the core as well. :) And it is generally a good idea to have at least a single power generator to fill up that default 50k power the core provides, so you can go through the first like 5 minutes of combat before the point defense...
    5. Master_Artificer

      my plain for Fleet controls what yours?

      eventually I will set up resource extractors on planets and have ai cargo ships pathed to go and pick up the cargo they generate over time and bring it back (with a small escort of 2-3 semi disposable 5-10k mass ships to ward off all but determined attacks), and fly around with my friends and...
    6. Master_Artificer

      Looking for input on my first ship

      Front feels truncated. I agree with the other guy, adding more shaft and then a hammer on the front would make it look better. I like the back and the bridge, very nice.
    7. Master_Artificer

      Read by Schine Astrotech beams CAN'T heal astronauts?

      well, the hand held healing beam can heal dirt, advanced armor, electronics, those bug creatures, and human flesh (i assume human) so it probably just depends on what setting it is on/cartridge is loaded. (Now I just imagine a glorified tin lunchbox looking thing filled with those small CO2...
    8. Master_Artificer

      Read by Schine Astrotech beams CAN'T heal astronauts?

      So the healing beam can heal both armor plate and systems, as well as players, but the ship-based version cannot? I was making a medic bay and I had an astrotech beam on rails that would heal the player when they passed into it with activation modules, but while the player entity can interact...
    9. Master_Artificer

      Dev Blog : February 13th 2016

      Arg you were so close! You spotted the error but you didn't continue the joke just pointed out the error and yeah... Missed opportunity is missed.
    10. Master_Artificer

      Dev Blog : February 13th 2016

      Live from the traffic-copter, we bring you an exciting news bulletin! A run-on sentence is currently mid chase around the county 5 interstate with police in hot pursit. People have been urged to be careful texting while driving in that area. This was the traffic-copter, back to you station!
    11. Master_Artificer

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      I sexually Identify as a Shitpost. Ever since I was a boy I dreamed of browsing over the forums dropping hot sticky loads on disgusting forum-goers. People say to me that a person being a shitpost is Impossible and I’m fucking retarded but I don’t care, I’m beautiful. I’m having a plastic...
    12. Master_Artificer

      LCB Starmade Hardcore

      Yeah nobody does voting its pretty much just sort by players.
    13. Master_Artificer

      LCB Starmade Hardcore

      Tired brain told me that the title read LGBT Hardcore. I think my brain fused LCB and BDLS together or something. Expected troll post, was not disappoint. 5/7
    14. Master_Artificer

      [WIP] Dragonfly-Class Cruiser

      Needs a nebulon-bit style chin/keel :P Looks amazing!
    15. Master_Artificer

      The Aethi Imperium //Now recruiting!\\

      Does it kill things?
    16. Master_Artificer

      does anyone alse miss the old turret system?

      No not really. Was such a pain in the butt and they never looked... right.
    17. Master_Artificer

      Why do you build big ships?

      So 2 million base plus 3 full reactors is the upper limit to medium ships? Power regen is a good idea to classify ship size actually I think. Anyone see anything wrong with classifying ships based on regen potential? (I'm sure others have thought of this before)