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    1. Master_Artificer

      Implemented Making Free Camera mode a toggle

      One of the few times the council gets to use the "implemented" tag! ;):cool::p
    2. Master_Artificer

      Full-size Pennsylvania-class battleship "Indomitus"

      I didn't know that united state battle ships used antimatter as a standard munition back in the 1920's :confused:o_O:eek:
    3. Master_Artificer

      Words of Advice (WOA!)

      Use Notepad++ to look at what the game configs display for block properties and for slaved weapons/effects, instead of what the wiki's tell you. Don't be afraid to make docked reactors and docked shield injectors. The only hard thing is making them compact as possible, which usually you...
    4. Master_Artificer

      Implemented Making Free Camera mode a toggle

      Ithirahad has informed me that you can doubletap right shift instead of holding it down, and i have tried it in game and it does indeed work. Thanks buddy! I still put these "chase cams" on my larger ships usually because they are helpful
    5. Master_Artificer

      Dev Blog : February 17th 2016

      How well do they utilize 3d space? Do they constrict themselves to a plane, or is that sorted with orders? Will there be a "command mode"? Would it be like flying around in a almost buildmode fashion, setting waypoints and targets, or could that be used in a galaxy map mode, very zoomed in to...
    6. Master_Artificer

      The Onus Autonomous Singularity

      I have a feeling that you are a 40k fan
    7. Master_Artificer

      The Onus Autonomous Singularity

      part two, direct continuation from previous image :)
    8. Master_Artificer

      The Onus Autonomous Singularity

      #debbygetrekt :D
    9. Master_Artificer

      Wow that link gave me influenza

      Wow that link gave me influenza
    10. Master_Artificer

      The Vaygr Empire [RECRUITMENT OPEN]

      I think everyone knows about EE, it's just that we were originally told "novemberish" and have been waiting ever scene. Still seems like it is forever away too. EDIT: apparently I don't know what I am talking about, read infinity as eternity whoops.
    11. Master_Artificer

      How to do systems In a quick manner?

      All punch through does now is increase block damage, and also adds a damage multiplier to whatever is routed to the armor bar. Peirce still does not shield damage (unless you stick it on missiles) and does even more damage to blocks and causes less of the damage to be "lost" to the armor bar...
    12. Master_Artificer

      Before making a suggestion...

      Screw you kyle, I do what I want! XD A more constructive statement is to read the suggestion megathread though. Aaaaaannnnnnndddddd now I realize the timestamp is from may 2015... :confused::oops::rolleyes:
    13. Master_Artificer

      How long will it be before we see the first stick carrier?

      Well we haven't seen one yet. And with diminishing returns on inheriting thrust (or maybe it is a flat penalty) it doesn't seem like the smartest idea. However what we do see a lot is drone racks that allow you to easily replace launched drones with just one blueprint and docking maneuver.
    14. Master_Artificer

      Realistic Vs. Aesthetic Outer Space

      If I remember correctly, it messes up the perfect byte sized systems we have and increases the amount of memory saved and sent to users by a large amount in positioning data. Also, the interface would be very unwieldly, trying to move your selection box around a lot in the 64^3 galaxy map would...
    15. Master_Artificer

      Devs,what will be the the average ship size in single plaer.

      So you could have a fighter be a "flagship" of a fighter wing, with three wings stationed on a escort carrier that is the "flagship" with some fighters as CAP and some small frigates for defense, and 2 or 3 of those fleet elements making up the top level of the "fleet" with battleships and other...
    16. Master_Artificer

      Realistic Vs. Aesthetic Outer Space

      Well I did some math a long time ago and found we would need minimum 64x64x64 sector systems, instead of the 16x16x16 that we have. Obviously that wouldn't work and plenty of people told me why ;) but starmade will most likely be sticking with arcade style space for now, which I am okay with.
    17. Master_Artificer

      How to do systems In a quick manner?

      Honestly, systems are a pain. Takes me like 2 weeks to do it, as well as a week of testing, rebuilding, and 'bugfixing'. Weapons and power take the longest, in terms of how much you need/can support, with placement and protective inner armor being important as well. Then it's thrust, then...
    18. Master_Artificer

      Dev Blog : February 17th 2016

      Can I introduce you to our dear friend the Mitochondria? And regarding the jack of all trades argument, when you take an equal mass jack of all trades ship and pit it aginst equal mass specialized ships, it will lose. (and a ship specialized in one aspect will loose to a ship specialized in its...