Search results

    1. DrTarDIS

      How do you qualify Starmade ?

      I just want to have fun I do enough real work for real money, do not need my "fun" time to turn into a second job TYVM.
    2. DrTarDIS

      Star Trek Voyager

      Hope that's clear to you. I'll re-explain the function in detail just in case. You can kinda see the compressed/installed version in the background above the various doors on deck 1 area trigger controller sends a "change" signal to any logic touching it -> button touching AT Controller gets...
    3. DrTarDIS

      New tutorial videos containing false information

      Was being facetious on a level; if the dev team thinks it's one way but the playerbase knows/uses a different way, they might want to reduce the slogging and conduct a state of affairs. ;)
    4. DrTarDIS

      New tutorial videos containing false information

      New Voted thread?: "Shine needs to STOP developing the game for 30-60 days, and PLAY THE GAME in it's current state on a few community multyplayer servers."
    5. DrTarDIS

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      I can respect that...But: Stations don't have thrusters etc for a "mega ship" really, they come down to 90% hull blocks in the end. I really don't see how harvesting hull, minor shield, minimal power, decorative computers, and outdated docking modules lets you "insta build a megaship. "scrap"...
    6. DrTarDIS

      Read by Council White Crystal Armor is polarized?

      It also make beam-rendering spotty (especially astrotechno)
    7. DrTarDIS

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      Ya. That was a GOOD THING. "jump in and play" even for a noob. the "balance" was you didn't control what blocks you got. the scrap mechanic is a FAILURE and Obstacle to the SANDBOX. Guess what's preventing player retention? +Steep learning curve building ship + steep learning curve building...
    8. DrTarDIS

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      or, and hear me out. just let people mine stations. no skrap penalty. get stuff and use it. less barriers to play.
    9. DrTarDIS

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      "can do" yes, you can also wrap a gate in P or F modules, or do that to it's computer with a chest of marker beams to it. Kluge like that is inelegant for use. I also "can" make up to 8 starship gates 'really close" by riding the corner of sector, but that's inelegant for man-sized ones. I...
    10. DrTarDIS

      Colony concept by TechPriest and me

      request .sment with buildings as dockable resources. ->for nefarious reasons Kill the Mutant, burn the Heretic, purge the Unclean.
    11. DrTarDIS

      I am looking for a server that i will beable to do this on

      ya warsong's server seems like your bet. Server is located at nasszone.com:4242 Current Moderators: Warsong, Pholophalus, Doomsider Server is located at nasszone.com:4242 Current Moderators: Warsong, Pholophalus, Doomsider
    12. DrTarDIS

      Bug [UBUNTU] Arrêt du lancement à 50%

      essayer $ egrep --color 'Mem|Cache|Swap' /proc/meminfo aussi, afficher ici /var/log/syslog?
    13. DrTarDIS

      Read by Council Admin Load Turrets on Turret Docker units in creative

      like make docking -> "from blueprint" -> list of filled bp in inventory -> scroll through available docks, orientation by rail. me likey
    14. DrTarDIS

      Block Storage Item

      if you logout over-limit, servers shove it all into that item
    15. DrTarDIS

      Recognized by Council "no-jump" checkbox in faction module(or somewhere)

      Small feature. Little checkbox somewhere that disables "gaining control" of the entity with up/down navigation arrows in flight mode. Disables, "skips over", how ever you put it, I'm sick of pressing up or down though all my doors and "analog clocks" when trying to get to a turret, shuttle, etc.
    16. DrTarDIS

      STC Driveyards - Recently bought out by Trident Foundries

      double-pulse = button ->not->both to the flop protip: face the docker "into" the core, and the core can be inside your green rails (helps for doors and nick-knacks like this, rotators get excluded) I'd recommend you just use green/red rails without the rotators. Who caers if they collide with...
    17. DrTarDIS

      Juniper Rocket Appliances

      %*^&%^&$&*!!! I'm really glad I'm not on a tablet with how hard i hit that like button. you, sir-or-madame, have my respect. Let me know if you ever take-up a gen-1 or gen-2 transformer. I recommend Starscream or Cliffjumper for ease-of-reproduction, if you do.
    18. DrTarDIS

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      Oh, also: Allow more than one station per sector. with rotation "off" it's totally an awesome thing. ->warpgate relay nexus(with nav markers!) ->"trade hub" Edit: Totally get your reasoning why not as a general rule, not worth a new post to mention my advanced reasoning on it and the few...
    19. DrTarDIS

      New tutorial videos containing false information

      WEll that IS what it does for WEAPONS, but none of the passives/defensives have negative effects other than power-draw AFAIK.
    20. DrTarDIS

      Read by Council Door Overhaul

      Currently, there are two very different types of doors. -"I goes invisible" "door" blocks -"I am a collision nightmare" docked-entity ok, there's also gaping unshuttered openings hidden behind area triggers, but that's a WHOLE OTHER level of building. We're ignoring that. On to the idea...