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    1. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      I did, just because you don't LIKE the answer doesn't mean I did not. Don't let the yellow name tag make you think you have authority over my opinions or use of time. You have neither :) *sigh* are you seriously saying "cognitive dissonance" has anything to do with fallacies? I really can't...
    2. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      That "more than inflammatory" reaction to logic you have has a name: cognitive dissonance.
    3. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      "constant" ? One example is constant? ./derail thread with slander No assumptions on false were given. Just pointing that out. All likewise applies to the ship I used in engagement. I tried to match them up "fairly" If you don't think it was fair, that's cool. My point was that using SHP/AHP on...
    4. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Like I said, yer free to disagree, I am likewise free to disagree. How about that "clearly stated" bit? I'm rather sick of three diff people talking to me like they are each in-on this clear statement, and yet talking in 3 different points about it :) State it clearly, or you are wasting all of...
    5. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Ya, cause under AI control, looking away from combat, it doesn't matter if I'm reduced to single-frame-per-second rendering. In player vs player, FPS = hit accuracy. AI VS AI accuracy is a statistical numbers game outside of frames-per-second input. Testing pilot skill and MOBA skill-rotations...
    6. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Me? Yes, I can't hold more than 10 FPS in that kinda of combat. Rig just doesn't have the "oomph" for that level of combat. (thus why I uses 3v3 trade guild vs pirates). Slaan also has Ion and Piercing (not punch though, explosive&stop instead) also had those "negated" by being in AI control...
    7. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      All these "penalties" also apply to the ship i tested it against. Less "special pleading" more actual thread content, please.(It IS a nice ship, I STILL say you used too much HH and not enough basic/standard to "fatten up" it AP-pool:Mass ratio) As above: goalposts, Standards. As above: docked...
    8. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Moving the goalposts - Wikipedia, the free encyclopedia slaanesh is actually designed to have 4 "broadside" gunners (human), and 2 more "forward cannon" gunners, as well as optional human control of 2 of it's 3 main turrets. having it on AI control is likely JUST as hampering. Since it was AI...
    9. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Sorry, My PC isn't powerful enough for me to Cap a video while I run a 3v3 Cheroke VS Slaanesh (old video from before rail docker update, but an idea of what it's up against as profile hasn't changed)fight...But I can tell you cheroke lost 0:2.7 (one slaanesh lost shields under concentrated fire...
    10. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Mmm things like adding "girth" to your powerlines having a bonus? Something like adding an "efficiency" stat combined with a "max power per sector" so ships have to fight for the zero-point energy with their efficiency vs brute force ratios? Finishing the block-damage penalties to systems and/or...
    11. DrTarDIS

      Brainstorm This Warhead Launcher Weapon

      How about: "Block Launcher" "support" system, (which cannot actually be placed in the "support" slot of a weapon :confused::schema:) -Replaces ASTROTECHNITION Block in both functionality and BID# -does nothing unless linked to an inventory : c(computer)->v(inventory) -Exponential power scaling...
    12. DrTarDIS

      Use Slot Recipe. Ummmm... How? Factory building tedium...

      REcipies are an old(read:no longer used) meta-item(like guns, blueprints, over-capacity-storage, etc..). YouCAN as an administrator spawn in the "recipe" Item for any block, and AFAIK it will still use the old system where it needs 2-9 blocks of 2-3 types (at utter random selection at creation)...
    13. DrTarDIS

      Read by Council Land of the Giants (build scale)

      Ya, really, ANy servers that decide to USE it become benchmarks for if it IS a good idea or not. Options are always good, the market will will determine what actually works, and that's how it should be.
    14. DrTarDIS

      Read by Council Land of the Giants (build scale)

      mmmI think a 1:9 (3^3) conversion might hit a sweet spot between "lag" and "purdy" the sit mechanic already sections faces that way...
    15. DrTarDIS

      SGU - warp gates

      you can build this right now, if you use a bit of kluge. have your DHD next to the warpgate, with a warpgate computer for every destination, then it's just a mater of c(computer) -> shift+v(warp ring) to set it to the destination. Or, keep a chest full of pre-loaded marker-beams next to it...
    16. DrTarDIS

      Drone swarm cleanup.

      500n is not a good shield though. Me, I'd rather "it works" immersion than "it would look cool IF it worked" frustration...
    17. DrTarDIS

      Nvidia shadowplay and G-sync not working

      There's some obscure area of the nvidia settings that lets you force-execute java.exe on your GPU. I read a thread about it some obscure time ago on these forums. Some dude used it to get his FPS bottleneck fixed. It might help you in forcing detection. SOrry, I'd love to offer you a...
    18. DrTarDIS

      Do not make this game die

      I agree. There needs to be a "beggar's fortune" starter ship you get for free. yes their were, it got featured on steam's front page for a few weeks, and that put it in some blogger feeds. AFAICT it's run on that momentum for a while now. so it needs another "look at this" injection of...
    19. DrTarDIS

      How to use resources ?

      use the capsules as a "buffer" or "baffle" in between layers of hull. BUild giant ship that's like 50% orez
    20. DrTarDIS

      Nvidia shadowplay and G-sync not working

      try running java off your GPU instead of CPU?