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    1. DrTarDIS

      Read by Council Draw line "build feature"

      yes, and a "fill helper with current block selection" button too.
    2. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      I think I recognize your logic to the building style, but some of your assumptions puzzle me. Oddly, I'm going to have to address your points out of order to try to convey my point in a slightly different light. "convincing server admins to ban the internal reactors" would directly address...
    3. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Not trying to be rude but...just saying "dumb" in 2 different ways doesn't convey your meaning very well. It's a rather flawed rhetoric that might work at a political rally but is unproductive in discussion. I think you do have some concrete reasons but you need to refine your presentation of...
    4. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      How to know: have you ever looked top left after pressing "f" on an entity? You think shield recharge entity looks anything like a power supply entity on stats? Even barring the difference in systems HP you'd see, a power supply would have it's current power (visible to you, top left) fluxing in...
    5. DrTarDIS

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Honestly, It's utterly retarded to put docked reactors, shield supplies, or dual-mode hybrids on the inside of your ship for the very laggy reasons you point out, but also because of the way beams "stick" in space while maneuvering causing they to sometimes "pass though" several layers of...
    6. DrTarDIS

      deleting at speed vs placing at speed

      SO, One thing I've noticed particularly with this fleet update is that it's impossible to place a block accurately with your ship moving at any appreciable speed, but VERY easy to remove a block with precision. Anyone know why? A little background on why I pose the question: I'm docked to the...
    7. DrTarDIS

      Recognized Reduce Rail Lag - by setting rail speed to 0

      so, a turret axis block? you know you can c->v a single contoleer/activator combo for all the zero-speed rails at once, right? (or use a turret axis)
    8. DrTarDIS

      Read by Schine Schine, your Map View is terrible (and how to fix it)

      i always figured 256km sectors with up to 32 stations and a heavy seed to the asteroids would help with scale. Don't we have config for that? I think we have config for that...I 'm going to go play with the config for that.
    9. DrTarDIS

      Build area Increase

      The problem is they are editing the wrong sfg file. I don't steam, I can't tell you where steam hides starmade. But I can tell you that if you edit the cfg inside the folder where your steam is hiding starmade, you will get your bigger build area. Or even better; stop launching starmade from...
    10. DrTarDIS

      Build helper stuck

      temporary fix: USE ANOTHER BUG! once your second build helper is locked-in on the first helper's location, "copy' a single block, and "paste" that single block to the new origin position. -->whever you pate, build helper origin moves to the pasted position. Not the BEST way to work, but it...
    11. DrTarDIS

      PvP Anti-Player Research

      Yeah block-pen/pun on bigger guns can be awesome, but does it not make you cry when you see a stream of projectiles exit the other side of an enemy ship? all those lost block killers :(
    12. DrTarDIS

      Work arounds for Large pirate spawn problems. -AMBUSH FLEETS

      sounds like you two should quote it in the Suggestions forum then. I'm Looking for a kludge that'll work in our current state, and to raise awareness for the server admins if it does. Can't expect schine to gift-wrap us a deeper PvE if we don't lay some path with what we already have, right?
    13. DrTarDIS

      Work arounds for Large pirate spawn problems. -AMBUSH FLEETS

      Last time I tested out waves and lists, the Ai tended to always spawn the huge ships and only the huge ships if you did a 1-torch-shot on a pirate station. That's also when I noticed it would sometimes spawn 3 of them inside each other...You saying that's fixed to the point it's a usable system...
    14. DrTarDIS

      Work arounds for Large pirate spawn problems. -AMBUSH FLEETS

      yeah...i'm guessing you haven't set a 600m+ ship to pirate spawn yourself yet. The issues I'm referring to are mainly because "large" ships will spawn already clipping with each other, and lag-bomb the geme ;)
    15. DrTarDIS

      Work arounds for Large pirate spawn problems. -AMBUSH FLEETS

      Often times putting a really cool but REALLY SCARY pirate into the spawn index is a bad idea. Either the server decides to spawn 3 of them inside each other in response to aggressors, or wave 43 base-defense is just a bit much. Especially since the wave-selection system itself is beyond mortal...
    16. DrTarDIS

      How do I make this game fun again ?

      "I have not failed. I've just found 10,000 ways that won't work." - Thomas A. Edison “Water is fluid, soft, and yielding. But water will wear away rock, which is rigid and cannot yield. As a rule, whatever is fluid, soft, and yielding will overcome whatever is rigid and hard. This is another...
    17. DrTarDIS

      How do I make this game fun again ?

      You won't ever become good at ANYTHING if you don't put effort into it. Everyone SUCKS when they start at something. EVERYONE. If you're too embarrassed/apathetic/dystopian to do that... play tetris? that "don't logic" thing is probably your issue. I'm constantly puzzling out how to do "neat...
    18. DrTarDIS

      Mechs?

      Lua might be your answer?
    19. DrTarDIS

      UNOFFICIAL TANK CONTEST! Create your war-tanks here!

      I hear you like bipedal tanks