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    1. Malacodor

      Anyone playing "legit" ?

      Legit means not using admin commands or external editors. Connect a cannon computer to your salvage computer. If the former has as much cannon blocks connected to it as the latter has salvage blocks, then your cooldown will be sufficiently reduced, and you won't have to wait without switching...
    2. Malacodor

      The ultimate drone R&D thread

      What's a push pulse computer? I only know damage pulse and push effect.
    3. Malacodor

      Streamline Brown/Brown Advanced Armor production.

      Standard/advanced brown armor requires Hital, Threns, and Zercaner ore. You need these anyway if you use cannons, missiles and damage beams, for example.
    4. Malacodor

      The ultimate drone R&D thread

      How are pulse weapon and defensive push activated?
    5. Malacodor

      Point to Point Docking

      I think it's the best way to safely prevent lag and abuse. I blame the forums. :p
    6. Malacodor

      Streamline Brown/Brown Advanced Armor production.

      I love it when people discuss things they have now clue about. Brown hull does NOT require more resources. Instead of 3 identical paints they require 3 different ones, and instead of 6 identical capsules/ingots they require 2 of 3 different types.
    7. Malacodor

      Streamline Brown/Brown Advanced Armor production.

      I find it easier to get 10000 units of three different materials than getting 30000 units of a single resource type.
    8. Malacodor

      Point to Point Docking

      I say it doesn't really matter how much CPU power docking calculations require, simply limit calculations per time, and there won't be any lag. The only downside would be docking not being instant anymore, but that's unrealistic anyway.
    9. Malacodor

      Ship Max Speed Determined by Mass

      Your mixing up to totally different things - speed and acceleration. I think most people agree that bigger ships should have a worse acceleration or require more thrusters per mass for the same acceleration. But there's no realistic reason why big ships can't fly as fast as small ones, they just...
    10. Malacodor

      Say "hello" to my suggestions of varying sizes

      I'll leave you two alone here, good night.
    11. Malacodor

      Say "hello" to my suggestions of varying sizes

      We do have inertia, but we also have friction (which can be switched off via config file iirc). If you accidentally bump into another ship of yours it would drift away forever, and it's hard to enter moving ships. Thus friction can save you a lot of trouble.
    12. Malacodor

      Ship Max Speed Determined by Mass

      We have: - Diminishing returns for thrust - Limited energy production bonus (modular reactors were nerfed into oblivion) - Crappy turn rates for big ships - Crafting based economy - Drone swarms being able to easily destroy single big ships with the same mass As I see it titans were already...
    13. Malacodor

      Developer Q&A - November 2014

      Are you sure you quoted the right post?
    14. Malacodor

      Developer Q&A - November 2014

      There won't be any inflation if there's as much "out" as "in".
    15. Malacodor

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Sounds to me like "Windows 8 should totally be built around tablet users".
    16. Malacodor

      Half-blocks?

      The simplest solution would be to make characters taller. But then we'd have another round of whining about necessary ship redesigns.
    17. Malacodor

      Developer Q&A - November 2014

      Sorry, but that's illogical. We already have an infinite "out" which is block destruction (and despawning of items). Without an infinite "in" we'll end up with completely mined out galaxies. It was mentioned that it will be possible to respawn asteroids with faction points. But how is that not...
    18. Malacodor

      Crawling

      Arrow keys are too hard to reach. Better use something like shift + WASD.