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    1. Malacodor

      Regarding the blueprint revamp...

      Recoloring should just cost paint, without being limited to grey basic hull.
    2. Malacodor

      Armour should be cheaper

      Outdated graph is outdated. Check in-game descriptions.
    3. Malacodor

      Modular reactors still viable?

      Before or after the nerf?
    4. Malacodor

      Exploration spaceship concept - I need opinions and some help!

      Add a rather bulky part at the end and then attach some warp nacelles to it.
    5. Malacodor

      Modular reactors still viable?

      Of course it is, but the difference is way smaller than it used to be, and power reactors are much cheaper than powersupply beams, so I somewhat doubt modular reactors are still worth the hassle.
    6. Malacodor

      Concerning the HP system mentioned briefly months ago

      But weapons scale with volume = size^3. Armor simply can't keep up with that.
    7. Malacodor

      Concerning the HP system mentioned briefly months ago

      Armor is good fighter vs. fighter, but it scales really bad with ship size, just like maneuverability. Also, it isn't necessary to hit the exact same block every time with 10+ shots per second.
    8. Malacodor

      Regarding the blueprint revamp...

      In the armament industry that's called an 'export version'.
    9. Malacodor

      Modular reactors still viable?

      But you need a large amount of supply beam blocks.
    10. Malacodor

      A discussion on economy: By the numbers!

      I'd prefer having more of them. Currently each asteroid sector has a lump of asteroids in its center, this doesn't look like an asteroid belt.
    11. Malacodor

      Armour should be cheaper

      Rather 7.5 times, and only when comparing apples with oranges (buffed versus unbuffed), else it's just 4.5 times (buffed) or 3 times (unbuffed or versus piercing weapons). For the full effect 10% of the ship has to consist of expensive piercing effect blocks.
    12. Malacodor

      Armour should be cheaper

      Basic hull and standard armor aren't the problem, advanced armor is. It is three times as durable as standard armor, but costs eleven times as many capsules.
    13. Malacodor

      A discussion on economy: By the numbers!

      I think mining planets is more efficient since there are way more blocks in one spot. I'm afraid larger faction will leave behind entire galaxies full of destroyed planets. How much would that be with advanced armor?
    14. Malacodor

      Concerning the HP system mentioned briefly months ago

      Of course you can armor-tank if each shot hits a different block. Against a pilot with basic aiming skills your core is gone in no time.
    15. Malacodor

      Modular reactors still viable?

      Hm, still better than the 25 energy per second from power reactors.
    16. Malacodor

      Modular reactors still viable?

      It seems modular reactors now need way more powersupply beam modules to work properly. I don't know when exactly this was changed, I developed mine a few months ago and just checked what was changed by the recent beam mechanics changes. Are they still viable?
    17. Malacodor

      Screenshots from Hyper-Core

      Didn't know there are servers where people are expected not to have fun. :p
    18. Malacodor

      Regarding the blueprint revamp...

      I'm afraid that's a bug/exploit. In single player you simply set BUY_BLUEPRINTS_WITH_CREDITS = true.
    19. Malacodor

      Meta-Item: Recipe

      Calm down noob, the current system is TEMPORARY. In the future we will have to put the blocks into a shipyard. If the current system remained it could be abused to circumvent any inventory limitations.
    20. Malacodor

      Potentially Impenetrable Shielding

      I also thought about that. One problem is how to find out which shield plate is actually receiving damage and how much shield power is left. Since there no way to find out about this from the mothership one has to toggle through all docked plates constantly. Zooming out can help a bit, but isn't...