Of course it is, but the difference is way smaller than it used to be, and power reactors are much cheaper than powersupply beams, so I somewhat doubt modular reactors are still worth the hassle.
Armor is good fighter vs. fighter, but it scales really bad with ship size, just like maneuverability. Also, it isn't necessary to hit the exact same block every time with 10+ shots per second.
Rather 7.5 times, and only when comparing apples with oranges (buffed versus unbuffed), else it's just 4.5 times (buffed) or 3 times (unbuffed or versus piercing weapons). For the full effect 10% of the ship has to consist of expensive piercing effect blocks.
Basic hull and standard armor aren't the problem, advanced armor is. It is three times as durable as standard armor, but costs eleven times as many capsules.
I think mining planets is more efficient since there are way more blocks in one spot. I'm afraid larger faction will leave behind entire galaxies full of destroyed planets.
How much would that be with advanced armor?
It seems modular reactors now need way more powersupply beam modules to work properly. I don't know when exactly this was changed, I developed mine a few months ago and just checked what was changed by the recent beam mechanics changes. Are they still viable?
Calm down noob, the current system is TEMPORARY. In the future we will have to put the blocks into a shipyard. If the current system remained it could be abused to circumvent any inventory limitations.
I also thought about that. One problem is how to find out which shield plate is actually receiving damage and how much shield power is left. Since there no way to find out about this from the mothership one has to toggle through all docked plates constantly. Zooming out can help a bit, but isn't...
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