Search results

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      Questions about warheads

      1/2 million? Really? I think thats a bit to strong. Make the area of effect 16 meters or something, but leave reason to have more than one block. 1/2 million is like a one-hit for anything under a large frigate. And, THE FUTURE IS NOW!!!!!! How do you make them? When I try the AI just sits...
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      Recognized Raw Resources used in Shipyard BP Construction

      I sort of think factories(or some factory control menu linked to factories) should have a production que with different amounts of different items in a list(like the space engineers assembler system). It could be linked to shipyards and other factories as well and autoque up all the needed...
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      "I Built my own particle accelerator when I was in high school."-Michio Kaku

      "I Built my own particle accelerator when I was in high school."-Michio Kaku
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      A Discussion About Power & Cloaking.

      You just did, didn't you? Cloakers can never have much of anything useful on them, everything would take too much power for it's size. I think cloaking should cost a lot less per mass (around 25)[I can just imagine everyone booing and hating me right now, just hear this out] but would have...
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      Ship Explosions: How we should handle dead ships

      Thats biofuel to you!(Starpower!)
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      Brainstorm This Planetary Shield

      Or if a ship stayed in the shield for too long(20 seconds or so) it would start taking damge from the shield, I still think they should lose shields when inside, or shields would not work inside.
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      Brainstorm This Planetary Shield

      I think ship mounted weapons and turrets should still work, but all shields would be down and ships would havento have armor instead of shields, a choice fighters make more often than large ships, and damage reduction with range would prevent ranged sniping and ground batteries being more...
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      Brainstorm This Planetary Shield

      +1, I would love to see strafing fighters flying overhead taking out a tanks gun and flying off, only to be shot down by anti-aircraft guns. Shields should just not work under supershields, so you could have your titain try to semi-enter a planets atmosphere, but getting pounded by ground...
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      Reduceing the size of turrets with weapon emitter blocks

      I think this is one of the best ideas so far, this would work quite well, as long as it's and option. I've found most reasons for ugly turrets is that the barrel has to have all the weapons power of the entire turret, in reality your "barrel" is usually just a tube on pistons, all of the firing...
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Like a mass cap to stations that could only be increased by some expensive block. Or one station could only have a certain amount of something. It would be a calculation of total mass of hostile(and nutral?) ships within render distance at any given point, with a cooldown of a certain amount...
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      Cargo Improvements

      Decerase the volume of capsules while your at it. They take up so much mass! I have like 30,000 blocks of chazbiz or whatever it's called in a chest with 300 cargo enhancers added thats absolutely full. If I turned even 1,000 of that to capsules they would take up the same space. I just leave...
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      The problem is that most people don't have satillite outposts because if they wanted the you just build out there with their invincible station of dirt and delete the blocks inbetween.
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      Cargo Improvements

      I think a great idea to formulate storage volume would be to make one asteroid(complete) take 2-4 storages, then capsuling would decrease the volume by half(take out the impurities), and crafting blocks would double(or some multible) mass. That way you wouldn't have to constantly autopull from...
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      I think it would be nice if factions homes would be invincible to any ship of a certain ration or greater of mass(if a ship has more than 50%mass of the station) This would allow noobie factions a scale-up fight, as they improved their base and made it larger more and more ships would be able to...
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      Brainstorm This Small Suggestion: Concrete Blocks

      I think halfs and tetras and heptas of unrefined asteroids would be a waste of space right now, other things with slabs would be really nice. I really like concrete blocks, I think a temperary solution would be to let grass and trees and rock be turned into capsules(concrete mix asn organic...
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      Warhead-Torpedoes that disapear after impact

      This would be nice, however I think it should be overheating instead of deleted to prevent self destruct buttons on titans(to some extent) and maybe only work if the ship is below a certain mass
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      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      I think instead of 75% inside it should open a worm hole that goes to a selected point within 16 sectors( one system), and gravity( on the level of worm holes) would pull ships toards the center, when a part of the ship touched to center it would warp. Gravity would increase as you got closer...
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      Salvage beams should be a cone.

      I love this idea! You could have salvage beams on ships without having to ruin your design!
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      Brainstorm This Thruster Fuel

      I like that idea, it would be like space engineers hydrogen, an alternate fuel source that works better but requires fuel. A hydrogen engine is like 10x as efficent as an ion thruster, but they aren't needed for anything, only if you want a faster ship. This fuel in starmade would be made in a...
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      Criss' Thread

      Really? Wow. How do you steal a ship anyway? Do you have to just enter the core? Or do you have to place a faction block or something?