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    1. Dr. Whammy

      How useful actually is armour?

      On the scale at which I usually build (>120m / >10,000 mass), I find that armor is more effective (for my needs) than shields; which can be easily disabled by a powerful enough ion weapon. My ships will sometimes, suffer a speed penalty for this but still have a fast enough turning speed to...
    2. Dr. Whammy

      use stabilizers as stabilizers

      I see where this is going. :whistle: This could make fights more interesting. ...or broken. Either way, it's too soon to tell.
    3. Dr. Whammy

      Waiting... Waiting... Waiting... Sign, give me a Schine. Um... I mean... Schine, give me...

      Waiting... Waiting... Waiting... Sign, give me a Schine. Um... I mean... Schine, give me a Si... um... power update. (Need coffee)
    4. Dr. Whammy

      ZektorSK Shipyard (awesome name right ?)

      I too have slowed down; waiting for the power update. For what it's worth, the style and complexity of your builds have come a long way since you and I first met. I'm glad you didn't give up. I hope to see you back at it soon.
    5. Dr. Whammy

      Devblog 2017 - 09 - 21

      Cluwne So in essence, they'll increase the penalty for extreme giantism with a choice between even slower turning or fast turning with crap systems? That makes sense. I am curious about those reactor tiers though. I can't wait to play with the build to find out the details. silverfoe...
    6. Dr. Whammy

      Devblog 2017 - 09 - 21

      Fair enough, good sir. ;) Regarding Doom sticks: Does anyone know how the stabilizer distance scales in relation to reactor size? Also, I have to wonder what kind (if any) turning penalties a dedicated Doom Stick might have.
    7. Dr. Whammy

      Devblog 2017 - 09 - 21

      This thread is like watching a Black Friday Walmart stampede crossed with a Trump rally. -=:mad: -=:eek: -=:cautious: Why not just wait for the release and then try it out? There's little we can do about it in the mean time.
    8. Dr. Whammy

      How do you build?

      My 'standard' build types (Challenger, Voyager and Pathfinder for example) have been revised for many years. Most of my designs are modular or template-based and as such, I build most of their general shapes and system patterns from memory. With that having been said, I consider all of my...
    9. Dr. Whammy

      Thrust "Reactors"?

      Provided you're at liberty to say... How soon do you think a preliminary version of the system will be available for us to test out?
    10. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      Ouch! Bullet vomit!!! :eek:-=Blaaaaurrrgggh!!! That's kind of like a C/M crossed with C/C and C/P. ...on steroids. What do you guys think of having the spread width increase at a flat rate based on the percentage of your secondary/slave weapon? Example; 1m spread per 10m of weapon...
    11. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      I can agree with this. We've been pigeonholed with regard to effective weapon options. Those which are effective, do not scale equally. Regarding shotgun/ missile secondary. AN IRL shotgun can rival a carbine or rifle at short to medium ranges with the proper choke and ammunition type...
    12. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      Actually, I used to PvP and did better than you'd expect. I lost interest for the same reason PvE doesn't interest many of you; lack of personal incentive. You and the troll are welcome to take the words "I don't PvP" to mean "I've never PvPed" or "I can't PvP" if you like; whatever helps...
    13. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      All kinds of contraptions, actually. Turrets, logic weapons, mines, energy webs, light sabers, torpedoes; if you can imagine it, I've probably tried to build it. For non-exotic weapons, I'm a mostly fan of missiles but i find that M/C are greatly outclassed by cannons (though they have other...
    14. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      You're missing the point. I'm not looking to show off my piloting/fighting skills; I'm here to build. Unfortunately, the builds I actually enjoy making do not fit the PvP meta (or even multi-player in general) so there is no incentive for me to get into PvP in the first place. I'm not...
    15. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      You've pretty much summed up what I was getting at. Now it's time to explain why some people (myself included) have a huge problem with this. There were originally 31 possible weapon options in starmade. 10 were scrapped before release and one is currently only used as an anonymous...
    16. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      That's a reasonable response. And I get what you're saying; 'effective' DPS. Meaning; shots fired vs shots that actually hit. I do not question that gunner, piloting, AI and range limitations are a reason for loss of effectiveness of a weapon that "looks good on paper". What I question is...
    17. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      RedAlert_007 / Zyrr Yeah, it's pointless to talk to you two. So... you dismiss the OP and all the members who agree that the weapons need to be looked at, comment on things you don't understand, dismiss data relevant to the thread, offer no data of your own, remain in denial of the fact...
    18. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      RedAlert_007 This is where you demonstrate that your opinion is worth what we pay for it. Jack shit. First, you think that a shotgun rebalance somehow breaks the balance of the game by hitting "everywhere" on a ship, which shows not only that you know nothing about how shotguns work, but...
    19. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      I suppose you missed the part where I was responding to the person who originally said "All weapons have the same DPS"? Perhaps you also missed the part where multiple people responded back with the "double DPS compensation" deal, which by the numbers, apparently isn't as clear cut as everyone...
    20. Dr. Whammy

      Strange obsessions?

      Mobile and semi-mobile faction home bases... I simply cannot allow myself to be tied to one sector.