Search results

    1. Dr. Whammy

      Custom Player Models

      ...YES. :ayylmao: :morewink: :neko: Being a 3D animation grad, I've already made a few custom skins but given the chance, I'd also like to be able to make my own character and equipment models then load them into the game. There's nothing like building a custom asset, whipping out a can...
    2. Dr. Whammy

      Yet another Shotgun suggestion: seeker shots

      I now understand your intentions. Personally, I'd like to see both a guided and unguided version but your idea does have its perks. Regarding spread angle and the appropriate situations for each; perhaps some real life ballistics data will help you decide. Below are the effects of different...
    3. Dr. Whammy

      Interior porn

      Hey, no fair! Those last few are exterior viewed from the interior! All joking aside; that looks pretty cool.
    4. Dr. Whammy

      Yet another Shotgun suggestion: seeker shots

      Auto aiming? Now that's a different story. I like the concept but I see a slight issue with it. Since you are limited to the auto aiming mechanic, there's no way to saturate a specific area of a larger target. Given the choice, I'd prefer to be the one who controls where the spread hits...
    5. Dr. Whammy

      Yet another Shotgun suggestion: seeker shots

      How's it going sayerulz? Wait... did you of all people really just ask me that? Let me put this another way... ;) But in all seriousness; if the weapon is being proposed as an anti-drone/anti-missile system that's one thing but this format does not match the catch-all that it is being...
    6. Dr. Whammy

      Yet another Shotgun suggestion: seeker shots

      Overall, It's not a bad idea. It's actually very intriguing. I just think a shotgun that can be modified to fire wide patterns, focused and everything in between would be more likely to meet all players' needs. Regarding anti-missiles: You said in your original post that this weapon would...
    7. Dr. Whammy

      Yet another Shotgun suggestion: seeker shots

      Interesting concept. I'm not opposed but I'm not yet convinced we need another seeker weapon; especially a shotgun. Regarding random blocks; this method of balance will negates the point of having an aim-able multi-projectile weapon. A weapon that is in-precise by design, intentionally...
    8. Dr. Whammy

      Another stupid armor idea

      I'm going to take a much closer look at this when I have more free time. Looks good so far.
    9. Dr. Whammy

      Starmade interest through the years

      I've heard this as well. Unfortunately, multi-player servers need to process the CPU information from everything that every player sees and does. Considering how most players like to build, and considering that most StarMade "servers" are either the technical equivalent of top tier gaming...
    10. Dr. Whammy

      Starmade interest through the years

      To clarify, it's actually the amount of overlapping bounding boxes combined with the cumulative effect of multiple structure faces. The overall size of an assembly does have an impact on lag but there's more to it than that; as I have made multiple server breaking builds under 100m long and...
    11. Dr. Whammy

      Astronaut Gear: The forgotten ones!

      I like this thread. Rather than let it die out, I'll offer a few of my ideas. Sentry gun: A small stationary robotic NPC unit that can be armed with a personal weapon (sniper rifle, rocket Launcher, laser pistol, healing beam, etc.) then placed on any ship, station, planet or asteroid...
    12. Dr. Whammy

      Starmade interest through the years

      To be even more fair, Keen Software House; the creators of space engineers have their own custom-built game engine and +/-50 employees. Given their comparison with similar titles, I think StarMade has done very well (development-wise) for a small indie game. To be honest, I think that's part...
    13. Dr. Whammy

      darkshipyard 2017

      Good lord... YOU are officially my gold standard for interiors. When this power update finally comes, I have a lot of work to do...
    14. Dr. Whammy

      How useful actually is armour?

      Did they ever fix the explosive effect radius for cannons and beams?
    15. Dr. Whammy

      How useful actually is armour?

      Those stats for the MOB were kinda grainy; even at 720p. Do we know the size/stats of either of those ships?
    16. Dr. Whammy

      Antiswarm Tech R&D

      It can be a pain to kill drones quickly with beams and cannons; hence why swarmers are a recurring idea. Here's something I cooked up a while back, that works like swarms; only smarter. It works very well for me. Composite missile turrets. 360 degree rotation with 180 elevation or better...
    17. Dr. Whammy

      How useful actually is armour?

      Type-6 Pathfinders are already very heavily shielded for their size. There is literally no more room for additional shields, passives or weapons without a complete teardown and rebuild. When the power update is released, I'm definitely doing a few refits but it's kind of a moot point until...
    18. Dr. Whammy

      How useful actually is armour?

      I've tried it but I found that strategy ineffective for ships in my preferred size class. I've seen physically larger ships of the same mass pull it off, due to having a higher volume of internal space. They were very tanky, but they had almost no armor. Most of my ships are equipped to...
    19. Dr. Whammy

      Repeatable Hull-tiles and indoor wall tiles for schematics picture collection

      I think a lot of us use some sort of template for walls/hull for larger areas. It makes decorating a little less tedious. In my case, I don't typically texture my interiors. Most of my "tiles" are for the windows of my buildings, cities, ships and stations. I also use tiling and templates...