Search results

    1. S

      Energy Sword

      They're more for show than anything. The Star Trek producers made it that way. Unless you're an actual klingon or smart person, you'd use a sword or gun hundreds of idiots with swords down with a machine gun.
    2. S

      What will the new HP system entail?

      But if they release it early, it gives people a chance to complain first and play later
    3. S

      What will the new HP system entail?

      I really want to know, though. So we know how to build our ships for the future
    4. S

      Recognized How to fix planets

      Right, but mine's the best
    5. S

      What will the new HP system entail?

      Just curious. How does Schema plan to implement the HP system?
    6. S

      Recognized How to fix planets

      Another way is to press "c" and define North on the planet that way.
    7. S

      Recognized How to fix planets

      If you guys are having trouble finding your bases, I always leave a Nav beacon on my colony.
    8. S

      Radar Jammers

      ToyotaSupra Did that explanation help at all?
    9. S

      Radar Jammers

      You scroll to the very bottom of the weapons menu, even below the docking. Assign it to a slot and click it like any other weapons. It should be green when that happens. When you exit the core it automatically turns off, same with cloakers. In build and flight mode anyone in a core or computer...
    10. S

      Radar Jammers

      I've noticed a lot if people being sniped from thousands of ethers away by evil pirate stations, and Aceface's video of him shooting people from far away. I've decided to make this friendly PSA reguarding radar jammers. Seriously people, use them. They're cheap and take very little power and...
    11. S

      Non-block Entities

      +1
    12. S

      Single Player Survival Mode

      Eh, that's not really what I meant. You can justify anything by saying "You can disable it using the config." So I argue in terms that you can't. Make sense?
    13. S

      suggestion for station ship balance.

      I made a thread suggesting that and everyone went apeshit.
    14. S

      Power & Oxygen systems

      First suggestion worth reading on a while. +1
    15. S

      Single Player Survival Mode

      I know. I'm speaking in terms of the config doesn't exist.
    16. S

      Newly-spawned players should spawn with more items

      Ah, calm down. You need a thicker skin and you need to quit being a backseat mod. -------- The problem here is that the community doesn't really know what it's arguing about. Is this the vanilla singe player experience, or multiplayer? Everyone's answer to this will be different because they...
    17. S

      Single Player Survival Mode

      Some things a survival mode should have: 1. Food and water 2. Wide range of pirate and trading guild ships 3. Kepticks idea on planet mining 4. Systems would have vast, empty space between them 5. Crewability 6. Some systems spawn with more ores than others 7. For single player, one shop per...
    18. S

      Newly-spawned players should spawn with more items

      I can barely understand you
    19. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Ooh, I like the idea of space stations that generate a small amount of goods. But I think planets would be a smarter idea - with stations, you'd need to have AI transports mine and deliver goods. With a planet, you could just plop down some mining blocks.
    20. S

      Newly-spawned players should spawn with more items

      what is wrong with your fingers