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    1. Edymnion

      How turret shield works?

      As I Recall: 1) Turrets are protected by the ship/station's shields until said shields reach 25%, at which point the turrets are exposed but the ship is not. 2) Shields only protect their current level and up. So shields in the barrel would protect the barrel but not the base. So if you're...
    2. Edymnion

      How did you guys learn to logic so well?

      I cheated, I actually took digital logic in college.
    3. Edymnion

      Is there a way to copy Pickup Area coordinates?

      Mine were always a complete cluster.
    4. Edymnion

      Game is unstable

      Welcome to Alpha, bugs and instability are the name of the game. There is a support forum however, if you can provide all the details there, it might help them identify the problem and fix it. From the sound of it though, it sounds like a file corrupted on you, and the game crashed every time...
    5. Edymnion

      Is there a way to copy Pickup Area coordinates?

      Yeah, you really want as many different pickup points as possible, ideally one per drone. Like Top 4ce said, they will all fly full speed at the one pickup point at the same time, and there will be a massive pileup while they try to shove each other out of the way to get to the pickup. It...
    6. Edymnion

      Hotlink Clickable Coordinates in Chat

      I mean, the display module can already pull in your sector coordinates to display, so we know there is a call in place to retrieve that info on the fly.
    7. Edymnion

      Hotlink Clickable Coordinates in Chat

      Something that should be fairly easy, I think. Make it so that we can easily put coordinates into the chat window, and to set coordinates for a nav point from the chat. Have a chat shortcut (like say @coord) that will automatically put your current coordinates into the chat window. Then make...
    8. Edymnion

      Hmmm... Doesn't Fit?

      Huh, but like I said, I've docked that way with turrets with similar flat bottoms and had no problems. Guess its only an issue with standard rails, and not turret rails?
    9. Edymnion

      Hmmm... Doesn't Fit?

      Got inspired to start a new ship with four diagonal nacelles. Made up my nacelles, filled them with thrusters, and then went and built a rotator assembly to twist them to the desired 45 degree angle. Then I built a flat surface around the rails so that it looks nice and flat. Double...
    10. Edymnion

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      IMO? Good. I don't like smedit, takes all the creativity away to just import somebody else's 3D model. Get in there and build your own stuff! And thank you Developer Jeebus for consolidating the blocks!
    11. Edymnion

      Switch Cannon and Beam Effectiveness

      Maybe its just a personal preference thing, but I would rather see beams being best against armor, and cannons best against systems (instead of the other way around like it is now). In-Universe, I feel like physical armor should be especially good at stopping physical threats. Hardened armor...
    12. Edymnion

      Remove Weapon Firing Arcs

      All of which require you to turn your entire ship in order to use them. On anything bigger than a drone or fighter, turning your entire ship just to hit something that took two steps to the left is highly impractical. To be effective on logic fire, you need fast and agile turning, which as we...
    13. Edymnion

      Navigation targeting, weapon targeting

      A simple change to the AI for "Don't automatically fire on targeted non-hostile" would suffice for me. If I want the turrets to shoot at my target, I'll shoot it first and it'll be sure to go hostile on me on it's own.
    14. Edymnion

      Capital Ships - Station Functionality Only When Docked?

      True, what if it goes both ways? We've talked about passive resource acquisition before, gas giants and all that. What if we combined the two? The capital ship has systems that only function when it is docked to something, but how about if that something has systems that can only function...
    15. Edymnion

      Capital Ships - Station Functionality Only When Docked?

      Okay, so I've been watching Voltron: Legendary Defender on Netflix (its pretty good, actually), and it has something very interesting I think we could borrow from. This is the Castle of Lions as we first saw it in the series: What we find out fairly early on (so hey, spoilers for a show from...
    16. Edymnion

      Power Generator needed!

      Okay, I asked nicely. If you aren't going to stop, I'll just put you on ignore. Bye bye.
    17. Edymnion

      Power Generator needed!

      Dude, they're docked reactors. They are reactors. That are docked. They're just less versatile than the old ones, but thats still exactly what they are, and they still have every one of the problems the old ones had that made the devs get rid of them. And no, the beams were never the...
    18. Edymnion

      How u make flat PD turrets?\ -_- /

      Yup, you can also cut a recess into the hull to hide the bottom part. That way you would get a section that looks like its only a couple blocks sticking up where it can be seen, and the rest is hiding underneath.
    19. Edymnion

      Solution to undocked entity lag?

      Meh, best suggestion I've seen for it was to simply have the rail/docker ghost when destroyed but not undock, and then disable everything in the docked entity.
    20. Edymnion

      Power Generator needed!

      Eh, if the ship is docked, they could simply disable all of it's power generation and force it to draw from the station. Thats usually how its portrayed in science fiction stories anyway. Even in things like Star Trek, when the Enterprise is undocking from a station you can hear "switching to...