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    1. Edymnion

      How to repair the HP of a ship? (COnsole commands or otherwise)

      Yeah, you can restore the hp damage at a shop by spending credits, but to fix the blocks you need to replace them manually if you don't have an intact blueprint. You can use the remove/replace tool to do that quickly, or you can do it by hand. Its also a very good idea to save your blueprints...
    2. Edymnion

      What is the point of carriers?

      Currently fleets cannot use a jump drive. If you want to get a dozen ships somewhere without making them fly there the long way, you gotta have a carrier. Also, its a lot easier to fly one ship alone than it is trying to keep a fleet of dumb as bricks drones going where you want them to. Fly...
    3. Edymnion

      Wedge Tool for making Ships Smoother

      God yes. I remember back when I played World of Warcraft (played it for 7 years). I remember people pining for "the good old days" of vanilla, and I was just sitting there going "Really? I was there man, vanilla sucked!"
    4. Edymnion

      Is individual block HP pointless?

      Been thinking about this, and there is actually a system used by other game formats that might actually work here. In d20 based roleplaying games (like Dungeons and Dragons 3e, Pathfinder, etc) there is a system for measuring static success with dice rolls known as Difficulty Class. The basic...
    5. Edymnion

      Selecting the Ideal System for a Faction Base

      FYI, thats no longer a concern. Rammet got fixed a while back, the blue asteroids are plentiful in all systems with outter reach bands. No need to look for those tilted systems anymore.
    6. Edymnion

      self destructing power capacitors and thrusters

      1) We have a system for increasing the base damage of a weapon, its Overdrive. If the shots that don't self destruct the system aren't as powerful as Overdrive, they're not worth using. If they're as strong as Overdrive, they're redundant. If they're stronger than Overdrive, then you've just...
    7. Edymnion

      Suggestions for my WIP Carrier?

      First problem I see, your pickup rails aren't going to cut it. I've played with multiple carriers, and they all suffer from one main problem: The drone AI sucks big hairy ballsacks. They will fly in to that pickup point at full freaking speed, and they will have epileptic seizures on top of...
    8. Edymnion

      Is individual block HP pointless?

      They've already said they will increase the block bit count if needed, and that "we don't have enough block IDs to add that" doesn't really apply anymore. So don't worry about there not being enough block IDs.
    9. Edymnion

      It's impossible to make good figther weapons

      A Cannon/Pierce can break a standard armor block in one shot if it does 240 damage per shot. Thats all of 24 blocks in your cannon plus two computers. Thats a 2x2x6 block of modules. Even the smallest of fighters can afford 2x2x6 blocks. 1340 damage per shot of Cannon/Pierce will destroy the...
    10. Edymnion

      blueprint?

      Okay, if I read that correctly (I'm assuming english is not your primary language?): 1) Blueprints are free, they do not cost credits. You are correct though that you must provide the blocks to build the ship with in most cases. 2) If you are on a server, it is likely that they give you a free...
    11. Edymnion

      Is individual block HP pointless?

      Well, on one hand it could be better if we gave blocks HP plateaus. As in, some blocks have 5 hp, some have 25, 50, 100, 150. That would give us a total of 5 levels of hp each block has, which would only take up 3 bits in the block code. However, the problem arises when you realize that the...
    12. Edymnion

      small beams, 2nd/effect?

      Yeah, you're going to want it to where each shot/tick can break at least one block of your desired type. Because if you don't break the block outright, all you've done is scratch their armor hp, you haven't actually damaged the ship itself in any way. So say you're designing a weapon you want...
    13. Edymnion

      small beams, 2nd/effect?

      He said he's got 6 beams. He can't fire them all at once so the cycle time shouldn't be much of an issue. Block destruction is the name of the game, and no way an 8/8/8 beam/cannon/overdrive will destroy anything without prolonged fire on the same block, which is incredibly unlikely to happen...
    14. Edymnion

      self destructing power capacitors and thrusters

      Yup, what he's saying amounts to a super alpha strike weapon, one that doesn't need to be used afterwards anyway. Big alpha strike shield breaker, big alpha strike missile strike, and bam, you win and all you have to do is replace some weapon modules instead of risking your entire ship.
    15. Edymnion

      Need help

      How thick is the door, one block? If so, go with different slab heights. Three blocks and you can make some interesting cross threading stuff. Or you could do a roll away door by breaking it into many vertical strips each on their own docker that roll up/to the side and then back, letting you...
    16. Edymnion

      Do my ships suck?

      *rifles through your CC submissions* No, I wouldn't say they suck. They're solidly in the intermediate category from what I can see. You've got the basics down and are doing some interesting things, you're just lacking some of the fine detail work and the like to push them into the really...
    17. Edymnion

      small beams, 2nd/effect?

      At only 8 modules, its unlikely that the beam is really going to do enough damage to do much, so you'll likely want to go for maximum damage output. So I'd say Beam/Pulse/Overdrive.
    18. Edymnion

      self destructing power capacitors and thrusters

      Its basically nothing but a different form of ammunition.
    19. Edymnion

      Using multiple reactors to achieve power redundancy

      Just build multiple reactor cores to start with. Spread it out, don't put all of your power generation in one place.
    20. Edymnion

      Where do torches come from?

      Yup, find one of the advanced shops (like the one at spawn) that has the glass bubble with an NPC in it. Talk to him, ask about buying personal equipment. You can get replacement helmets, weapons, and the torch, along with other fun things like rocket launchers and grappling hooks.