lol the first time you loaded them I bet it took hours. I'm loving how the many hours long loading times are only a one time thing unless you change your docking points around. XD
The ships have to have both AI modules and the Salvager Computers have to be linked to a storage with enough cargo space. Otherwise they'll just sit there and do nothing.
Did you check to make sure the Pickup Point was on? Just put an activator down and link it to the point and turn it on, if that doesn't work, not sure.
I've gotten mine to work rather well so far. I'll upload an example later.
Not sure what's going on but when I change to my devbuild install path it won't update, The thing gets stuck at Retrieving Versions. Any ideas what is going on?
lol got a carrier full of 60 drones that go through asteroids in seconds already up. The only issue is if they hit the asteroid and have the chase it, dang AI can't manage a moving mining target too well yet. >_>
I think it is more of a datatype max issue than anything. Since Credits is an Int it'd need to be changed to another kind of Int like a Long Int or something.
The drones have to have salvager computers and those salvager computers have to be linked to a storage on the drones before they'll mine. Same thing happens if they are full.
umm getting a rather game breaking bug in build mode. Can't see the ship I'm working on. >_> Updating drivers right now but if this doesn't fix it I'm not sure what well.
lol I noticed this too in the early fleet builds, it is very annoying. That said they are working on fleets rather hard so we'll get station fleet docking, multi-carrier fleets, docked carrier recall, and more later. :)
Having the option to turn it on and off globally in the config file would be handy for those that want to. Also being able to set conditions for it turning on and off on its own would also help as well. That said HB Protection off by default is going to get this idea canned fast. So nope I'd...
People have Docked Shield Reactors on larger ships so this wouldn't be too broken unless you came up with a way of protecting the shield reactors as long as possible in some huge number but you need to keep the regen on the docked entities higher than the drain of the beams for it to work.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.