Just wondering if anyone noticed this yet for those of you that have been wanting to make AI Guided Warhead Torpedoes. The only issue I've been running into is the AI will come to a hard stop even without thrusters forcing the need for a good push clock to make them move. Even than you end up...
To be honest I find the lack of brains in the OP disturbing. >_> I'd challenge people like this to do a better job that the devs at such a thing and I'd be very surprised at how long their idea of getting things like this in before they can be of any use holds before they realize it wasn't such...
Hello. :p Just wondering how fleets would work with this mod active. XD Seems like it'd turn into a real late game brawl with huge fleets coming in to attack.
Also this place still live?
Hello. :P Just wondering how fleets would work with this mod active. XD Seems like it'd turn into a real late game brawl with huge fleets coming in to attack.
Well being able to store credits in Storages would be nice too. Also haven't noticed this cap you speak of yet but I'll see if it is there on my end.
In any event there could be a couple new blocks made for this:
Bank Computer: Can be linked to any number of Bank Vaults, also is used to...
It is likely an error of some kind. Would make more sense we needed an AI module or a NPC Crew member in the core to pilot the ship. Also we still need the AI module for ships and other things outside of fleets. :)
The ships have to be flown manually onto the docking points the first time. I've seen some people do this with racks and launch the ships at the pickup points as well but the first landing on the carrier can't be done by the AI. Same thing happens if you move the pickup point.
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