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    1. StormWing0

      Automatic Alarm System Logic Theory

      I think there was a challenge to make the smallest functional enemy detectors a while back but they still work. :)
    2. StormWing0

      Automatic Alarm System Logic Theory

      Search for Enemy Detectors on the Community content section. That said yes we do need some kind of enemy sensor blocks. >_>
    3. StormWing0

      AI + Pulse Weapon Primary works now

      Well the up side is we can now make minesfields that chase people. :P
    4. StormWing0

      AI + Pulse Weapon Primary works now

      Just wondering if anyone noticed this yet for those of you that have been wanting to make AI Guided Warhead Torpedoes. The only issue I've been running into is the AI will come to a hard stop even without thrusters forcing the need for a good push clock to make them move. Even than you end up...
    5. StormWing0

      Fix StarMade, Release the frakkin API!

      Also joining the Dev Build Server and helping find bugs for them to do something about. :)
    6. StormWing0

      Bug Shift + V not working on logic groups and light groups?

      Noticed it wasn't working on logic groups of logic blocks and groups of lights and I could have sworn it did at one point in time.
    7. StormWing0

      Anyone up for murdering the dev build when it comes out?

      Bump, dev build sense is tingling. :) Any ideas what'll come out next?
    8. StormWing0

      Fix StarMade, Release the frakkin API!

      To be honest I find the lack of brains in the OP disturbing. >_> I'd challenge people like this to do a better job that the devs at such a thing and I'd be very surprised at how long their idea of getting things like this in before they can be of any use holds before they realize it wasn't such...
    9. StormWing0

      Recognized Fleet Permissions

      *Notices spelling error many days late* >_>
    10. StormWing0

      Read by Council Remove low credit cap

      Wasn't saying it was the only limit or that it couldn't be changed if the right things existed at a given amount of bits. >_>
    11. StormWing0

      Read by Council Remove low credit cap

      The thing is the limit wasn't made by the devs of the game but those who made computers work a long time ago.
    12. StormWing0

      Recognized Fleet Permissions

      lol glad I wasn't the only one thinking of something like this. :)
    13. StormWing0

      Just Ares

      Hello. :p Just wondering how fleets would work with this mod active. XD Seems like it'd turn into a real late game brawl with huge fleets coming in to attack. Also this place still live?
    14. StormWing0

      Ares mod

      Hello. :P Just wondering how fleets would work with this mod active. XD Seems like it'd turn into a real late game brawl with huge fleets coming in to attack.
    15. StormWing0

      Read by Council Bank Vaults

      lol and that's why you set it to faction only if you are going to use it as a bank right now. XD
    16. StormWing0

      Ghost Ship

      Could have just deleted the docking point itself. XD
    17. StormWing0

      Read by Schine hanging cable cubes

      lol that does help with warheads and people that way to swing a huge Mace of Death around. :)
    18. StormWing0

      Read by Council Bank Vaults

      Well being able to store credits in Storages would be nice too. Also haven't noticed this cap you speak of yet but I'll see if it is there on my end. In any event there could be a couple new blocks made for this: Bank Computer: Can be linked to any number of Bank Vaults, also is used to...
    19. StormWing0

      Bobby AI Modules useless now?

      It is likely an error of some kind. Would make more sense we needed an AI module or a NPC Crew member in the core to pilot the ship. Also we still need the AI module for ships and other things outside of fleets. :)
    20. StormWing0

      Trouble with "Carrier Recall"

      The ships have to be flown manually onto the docking points the first time. I've seen some people do this with racks and launch the ships at the pickup points as well but the first landing on the carrier can't be done by the AI. Same thing happens if you move the pickup point.