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    1. Thalanor

      The ultimate drone R&D thread

      That is a pretty complete and yet compact classification. As with all tradeoffs, there is likely a sweet spot in ratio of assault/support drones for example on a given rack.
    2. Thalanor

      The ultimate drone R&D thread

      If you succeed, Ill refit my drones with vertical launch :p That way, when missiles are close enough to your line of fire it is too late already.
    3. Thalanor

      The ultimate drone R&D thread

      Beefed up the caeli class: 100 more shields, and an extra 20/10-block beam/cannon weapon added. Power regen adjusted just to the point. 4.6k missile remains untouched :) Total cost only 8k more than before. It does perform so well now though that I may or may rather not release it before the...
    4. Thalanor

      The ultimate drone R&D thread

      Good to know I am not the only one to set priorities in construction! :D Testing drones is insanely fun. I am in the process of beefing up the caeli drone with an additional beam system, preserving size, visuals, existing weapons and as good as I can, cost too. BTW build the drone first, then...
    5. Thalanor

      The ultimate drone R&D thread

      @Loadout I like! I believe 8 is not enough yet to cause appropriate swarm behavior insanity. Go for 16 or 32 or 4096 :D In fact I very much like the external rack thing -- here's another reason for external drone racks: If you get hit by a missile (and don't field a super titan), that missile...
    6. Thalanor

      Recall beam

      Ye, Ill update that, after all jammers and cloakers only need a computer too.
    7. Thalanor

      The ultimate drone R&D thread

      I like how you can see the angry flea needs considerably more power :D They are probably optimal in their size class by now. I never managed to put a 20 mass drone together. New member of the family: Shedir- class light bomber 15x6x19, 115 mass, 155 thrust, cost :380k Power: 206k @ 12.3k/s...
    8. Thalanor

      Burst-Shot slave effect

      +1! Also, what @HerrColonel said - although if we were able to place activation blocks (or a new logic block) into the hotbar, it would be possible to create gatling guns and burst cannons entirely by yourself (logic triggered delay circuits).
    9. Thalanor

      Recall beam

      So basically you mean something like "scooping up" the entities to dock? That would work well with large carriers, but it could also be done with logic activated recall beams. Anything that works would make me happy :D
    10. Thalanor

      Recall beam

      Drone racks are basically the current state of the art way to circumvent the problem. However, they always assume all drones are lost (even if all survive). Recalling would make drone or fighter ejection feasible even if most will survive - not even drone racks can solve that. Not having to use...
    11. Thalanor

      WIP revisit [Star Wars] Recusant-class Light Destroyer

      Holy crap, this is awesome.
    12. Thalanor

      The ultimate drone R&D thread

      That is probably the downside of everything anti-drone: While drones have a mothership or carrier at least close by and work very well in faction scenarios, anti-drone swarmer ships need to operate on their own and perform less well in the same.
    13. Thalanor

      The ultimate drone R&D thread

      @Loadout yes in fact - the caeli can be cut to 9x5x9 by only removing a row of deco wedges on each side. This will show some power lines on both sides though, but if it is used on a rack instead of a hangar, that shouldn't matter much. As for high damage: my build style with small entities is...
    14. Thalanor

      Recall beam

      Excellent addition! I have included that in the post.
    15. Thalanor

      The ultimate drone R&D thread

      Nothing can handle the swarm! Mwahahar! On another note, if we had the improved turrets suggestion implemented (the one with rotating turret base that provides shields and stuff), we could not only have far better looking turrets, but they would also be more viable vs drones - as you don't have...
    16. Thalanor

      The ultimate drone R&D thread

      The thing is, swarm dps is usually burst dps. Shield regen will not help you at all, only shield capacity will. Turrets never have enough shields (if they still want some firepower at least) to withstand a cost-wise comparable amount of drones burst-firing (applies to missiles mostly). To...
    17. Thalanor

      Recall beam

      Basically a relatively simple thing. This would add one block: - Recall beam computer (can be linked to docking modules) - Recall beam module (disregard) When you fire the recall beam at an entity of the same faction, said entity would dock to the smallest docking module the recall beam...
    18. Thalanor

      The ultimate drone R&D thread

      Awesome basestar @Argyle_Ninja :D My take on nanodrones: Caeli- class microdrone 9x5x11, 30 mass, 35 thrust, 95k credits 4200 power/s, default cap 1200 shields guided missile at 4.6k damage (3% support, 100% explosive effect) Because of the huge missile radius compared to the damage, no...
    19. Thalanor

      The ultimate drone R&D thread

      I tried that, but I failed when I couldn't find any way to activate the AI on the turrets without getting into the drone core or to the drone bobby module. The structure tab doesn't work with chain-docked stuff :( If science has come up with something I do wish to hear :D I also need a micro...
    20. Thalanor

      The ultimate drone R&D thread

      Because not having a multiple of 4 total drones cannot possibly ever be with this type of rack design :D Dakka should be fine. Given that one of these racks will likely carry 32 drones, and they are quite heavy ones, then its pewpew all over the screen >: D Such large arrays also cannot be...