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    1. Thalanor

      Engine Porn

      Here be the main thruster of my procyon frigate :) Tech: chemical propulsion (the procyon is relatively aged, trustable and sturdy in my lore). In landing mode (a RP requirement for all my larger ships to have toggleable landing gear and a method of access assuming the ship is docked on a flat...
    2. Thalanor

      Post your imaginary missions in StarMade here!

      Recommended ship type: anything large enough to support a LARGE tractor beam (pull effect) and capable of killing standard pirate waves on the server. Objective: Interstellar communications are flooded by an emergency signal from a nearby wormhole site. You have to reach a specific black hole...
    3. Thalanor

      The ultimate drone R&D thread

      I tested dockable armor plating once. It makes missile defense worse actually as long as the missile hull penetration bug w/ docked entities exists :D That single bug also makes any sort of structural protection for the drones relatively redundant as of now. There is no real working protection...
    4. Thalanor

      Liquid Systems Nano Yard (LSNY)

      Your ship designs are rapidly improving :) Just read up on your classification system, inspires me to use today's lecture time to flesh out mine. Lectures are the perfect time to take notes (for starmade purposes) - I know, right? :D
    5. Thalanor

      The ultimate drone R&D thread

      The red alert system (hull breach) I already got to work on an abandoned older project - it uses activation blocks connected to a small circuit including a clock (so the entire thing updates constantly) to detect hull breaches. But that never worked for turrets :) So this is going to be very...
    6. Thalanor

      The ultimate drone R&D thread

      @Loadout ; excellent. I will use this for yellow and red alert on my upcoming battleship/dreadnought. Take all my liketies. Yellow alert is triggered when a turret overheats; red alert is for mothership hull breaches. Both alert types are localized and will show on a holographic image of the...
    7. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Dock one baby charon into the admiral's quarters - every captain/admiral MUST absolutely POSITIVELY have a model of their ship in their state room. No excuses for such large ships with plenty of space. Make it 80% finished, so it looks like you are constructing it in your quarters in your free...
    8. Thalanor

      CCTV/Variable size displays

      I actually wrote some technobabble above how to tackle that: - 128x128 framebuffer size (or heck, even less) - one framebuffer atlas instead of X framebuffers per cameras - take only snapshots whenever logic signal is received - max 2 snapshots per second (by hooking to clock) - simple shaders...
    9. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Well you'd be better off with the existing soul drones, these aren't just 1 layer of system with 2 layers of hull sandwich :p
    10. Thalanor

      Anyone playing "legit" ?

      While true, you simply need infinite resources if you want to design a detailed large capital ship - quality builds that take months to build need all the help they can get. I must say that so far I have not seen any "pretty" builds at all on no-blueprint servers. Most ships there are...
    11. Thalanor

      Anyone playing "legit" ?

      What you see is usually what people build in singleplayer with infinite resource commands. They will save the finished ships as blueprints, and buy them on a multiplayer server where they play "legitly" after enough credits are available. I only use singleplayer as a building ground and testbed...
    12. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      You may like the fact a cruiser/battleship variant of the procyon is in the pipeline :D
    13. Thalanor

      CCTV/Variable size displays

      Spread the word and let us all summon schema! :D
    14. Thalanor

      CCTV/Variable size displays

      *hands out likes *summons @schema : a little technobabble: - For every camera connected to one or multiple display blocks, the game scene in front of the camera must be rendered individually. - Implemented naively, this would carry a tremendous resource cost. - As such, for the camera...
    15. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I sure as hell hope you have the lights clocked so they blink on damage and are off on no damage :D There is nothing more epic than having the entire ship interior flash with waves of red on alert (all corridors should have alarm lights in reasonable spacing too - just hook them up to an OR that...
    16. Thalanor

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      This is so awesome :) Now if we could get 3D weapons (like solid projectiles instead of billboarded quads) - unfortunately that is not a shader thing to fix though.
    17. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Dat holo projection! *steals concept Dat baby charon.. BTW if you use rod lights, you can reduce the amount of opaque blocks even more. Try blue crystal armor (not glass) with rods. Awesome.
    18. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Well, any weapon systems at the back would be unable to reach even the front of the ship :D
    19. Thalanor

      Missile Theory

      So basically there is two levels of "hulk" missiles only, discount and awesome (20:20 and 230:230)? If not used against shields (ion buffed), a 20:20 would be ten times cheaper but just as strong as a 200:200... feels wrong) (I suspect the third stage is unreachable in terms of power cost for...
    20. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Docked 1M regen reactors with powersupply beam? Oh god, you can fit so many of these. Please, please do include some logic driven weapon systems (in addition to the drones) :D with all this space, all these options... you could stay viable and still create one mayhem of logic driven doom...